자체 버전 클래스를 만들어야했습니다. .NET에서는 CLS 준수하지만 Mono에서는 그렇지 않습니다. 어떤 아이디어? 내가 던져클래스는 .NET에 대해서는 CLS 규격을 준수하지만 모노에는 적합하지 않습니다.
[Serializable]
public class Version : ICloneable, IComparable, IComparable<Version>, IEquatable<Version>
{
private int major;
private int minor;
private int revision;
private int build;
protected Version()
{
}
public Version(int major, int minor)
{
Major = major;
Minor = minor;
}
public Version(int major, int minor, int revision, int build) : this(major, minor)
{
Revision = revision;
Build = build;
}
public Version(string version)
{
if (string.IsNullOrWhiteSpace(version))
{
throw new ControlInfluence.Exceptions.ArgumentNullStringException("version");
}
string[] parts = version.Split('.');
if ((parts.Length != 4) && (parts.Length != 2))
{
throw new ArgumentException("'version' must have 2 or 4 numbers separated by '.'.", "version");
}
if (!int.TryParse(parts[0], out major))
{
throw new ArgumentException("'version' must have 2 or 4 numbers separated by '.'.", "version");
}
if (!int.TryParse(parts[1], out minor))
{
throw new ArgumentException("'version' must have 2 or 4 numbers separated by '.'.", "version");
}
if (!int.TryParse(parts[2], out revision))
{
throw new ArgumentException("'version' must have 2 or 4 numbers separated by '.'.", "version");
}
if (!int.TryParse(parts[3], out build))
{
throw new ArgumentException("'version' must have 2 or 4 numbers separated by '.'.", "version");
}
}
public int Major
{
get
{
return major;
}
set
{
major = value;
}
}
public int Minor
{
get
{
return minor;
}
set
{
minor = value;
}
}
public int Build
{
get
{
return build;
}
set
{
build = value;
}
}
public int Revision
{
get
{
return revision;
}
set
{
revision = value;
}
}
public override string ToString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}.{1}.{2}.{3}", Major, Minor, Revision, Build);
}
public static bool operator <(Version left, Version right)
{
if ((left == null) || (right == null))
{
return false;
}
return left.CompareTo(right) < 0;
}
public static bool operator >(Version left, Version right)
{
if ((left == null) || (right == null))
{
return false;
}
return left.CompareTo(right) > 0;
}
#region ICloneable Members
public object Clone()
{
return new Version(Major, Minor, Revision, Build);
}
#endregion
#region IComparable Members
public int CompareTo(object obj)
{
Version other = obj as Version;
if (other == null)
{
return -1;
}
return CompareTo(other);
}
#endregion
#region IComparable<Version> Members
public int CompareTo(Version other)
{
if (other == null)
{
return -1;
}
int compareMajor = Major.CompareTo(other.Major);
if (compareMajor != 0)
{
return compareMajor;
}
int compareMinor = Minor.CompareTo(other.Minor);
if (compareMinor != 0)
{
return compareMinor;
}
int compareRevision = Revision.CompareTo(other.Revision);
if (compareRevision != 0)
{
return compareRevision;
}
return Build.CompareTo(other.Build);
}
#endregion
#region IEquatable<Version> Members
public bool Equals(Version other)
{
return CompareTo(other) == 0;
}
#endregion
public override bool Equals(object obj)
{
Version version = obj as Version;
if (version == null)
{
return false;
}
return Equals(version);
}
public static bool operator ==(Version left, Version right)
{
if (Object.ReferenceEquals(left, null) && Object.ReferenceEquals(right, null))
{
return true;
}
if (Object.ReferenceEquals(left, null) || Object.ReferenceEquals(right, null))
{
return false;
}
return left.Equals(right);
}
public static bool operator !=(Version left, Version right)
{
if ((left == null) || (right == null))
{
return false;
}
return !left.Equals(right);
}
}
사용자 정의 예외 클래스는 단순히 경우 ArgumentNullException 래퍼되는 "자동 채우기"그들이 정말 어떤 유형을 추가되지 않도록 저를위한 메시지.
준수하지 않는 내용은 무엇입니까? 어떤 종류의 경고/오류가 도움이 될 것입니다. –
왜 그런 말을하지 않는가, 그냥 – shmuelie