이 문제의 해결 방법을 찾았습니다. DataWriter가 사라지면 데이터 샘플을 유효하게 만드는 방법을 아직 모르지만 SampleInfo
에는 작성자를 고유하게 식별하는 instance_state
필드가 있습니다. 해결책은 데이터가 유효 할 때 type_names
을 추적하고 그렇지 않을 때 찾아보기뿐입니다. 다음은 문제를 해결하기 위해 사용하는 코드의 요지입니다 :
struct cmp_instance_handle {
bool operator()(const DDS_InstanceHandle_t& a, const DDS_InstanceHandle_t& b) const {
return !DDS_InstanceHandle_equals(&a, &b);
}
};
void wait_for_data_writer_samples()
{
ConditionSeq cs;
DDSWaitSet* ws = new DDSWaitSet();
StatusCondition* condition = _publication_dr->get_statuscondition();
DDS_Duration_t timeout = {DDS_DURATION_INFINITE_SEC, DDS_DURATION_INFINITE_NSEC};
std::map<DDS_InstanceHandle_t, std::string, cmp_instance_handle> instance_handle_map;
ws->attach_condition(condition);
condition->set_enabled_statuses(DDS_STATUS_MASK_ALL);
while(true) {
ws->wait(cs, timeout);
PublicationBuiltinTopicDataSeq data_seq;
SampleInfoSeq info_seq;
_publication_dr->take(
data_seq,
info_seq,
DDS_LENGTH_UNLIMITED,
ANY_SAMPLE_STATE,
ANY_VIEW_STATE,
ANY_INSTANCE_STATE
);
int len = data_seq.length();
for(int i = 0; i < len; ++i) {
DDS_InstanceHandle_t instance_handle = info_seq[i].instance_handle;
if(info_seq[i].valid_data) {
std::string type_name(data_seq[i].type_name);
// store the type_name in the map for future use
instance_handle_map[instance_handle] = type_name;
if(info_seq[i].instance_state == DDS_InstanceStateKind::DDS_ALIVE_INSTANCE_STATE) {
do_data_writer_alive_callback(type_name);
}
else {
// If the data is valid, but not DDS_ALIVE_INSTANCE_STATE, the DataWriter died *and* we can
// directly access the type_name so we can handle that case here
do_data_writer_dead_callback(type_name);
}
}
else {
// If the data is not valid then the DataWriter is definitely not alive but we can't directly access
// the type_name. Fortunately we can look it up in our map.
do_data_writer_dead_callback(instance_handle_map[instance_handle]);
// at this point the DataWriter is gone so we remove it from the map.
instance_handle_map.erase(instance_handle);
}
}
_publication_dr->return_loan(data_seq, info_seq);
}
}