에 kAudioUnitSubType_LowPassFilter
을 추가하려고하는데 성공하지 못했습니다. kAudioUnitSubType_LowPassFilter를 AUGraph에 추가하는 방법은 무엇입니까?
// create a new AUGraph
[Utilities checkError:NewAUGraph(&self.info->mGraph)
operation: "Couldn't create a new AUGraph"];
AUNode rioNode;
AUNode lpfNode;
// Create filter audio unit
AudioComponentDescription lpfAU_description;
lpfAU_description.componentType = kAudioUnitType_Effect;
lpfAU_description.componentSubType = kAudioUnitSubType_LowPassFilter;
lpfAU_description.componentFlags = 0;
lpfAU_description.componentFlagsMask = 0;
lpfAU_description.componentManufacturer = kAudioUnitManufacturer_Apple;
// Create RemoteIO audio unit
AudioComponentDescription rioAU_description;
rioAU_description.componentType = kAudioUnitType_Output;
rioAU_description.componentSubType = kAudioUnitSubType_RemoteIO;
rioAU_description.componentManufacturer = kAudioUnitManufacturer_Apple;
rioAU_description.componentFlags = 0;
rioAU_description.componentFlagsMask = 0;
[Utilities checkError:AUGraphAddNode(self.info->mGraph, &rioAU_description, &rioNode)
operation: "Couldn't add Graph Node"];
[Utilities checkError:AUGraphAddNode(self.info->mGraph, &lpfAU_description, &lpfNode)
operation: "Couldn't add Graph Node"];
// Open graph
[Utilities checkError:AUGraphOpen(self.info->mGraph)
operation: "Couldn't open graph"];
// Get audio units
[Utilities checkError:AUGraphNodeInfo(self.info->mGraph, lpfNode, NULL, &self.info->lpfUnit)
operation: "Couldn't link node to audio unit"];
[Utilities checkError:AUGraphNodeInfo(self.info->mGraph, rioNode, NULL, &self.info->rioUnit)
operation: "Couldn't link node to audio unit"];
// Make connections
[Utilities checkError:AUGraphConnectNodeInput(self.info->mGraph, rioNode, 1, lpfNode, 1)
operation: "Couldn't connect remoteIO output scope bus 1 to filter input scope bus 1"];// input -> filter
[Utilities checkError: AUGraphConnectNodeInput(self.info->mGraph, lpfNode, 0, rioNode, 0)
operation: "Couldn't connect filter output scope bus 0 to remoteIO input scope bus 0"]; // filter -> output
// Enable IO for input and output (recording and playing)
AudioUnitElement kRemoteIOInputScopeMic = 1;
AudioUnitElement kRemoteIOOutputScopeSpeaker = 0;
UInt32 enableInput = 1;
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kRemoteIOInputScopeMic,
&enableInput,
sizeof(enableInput))
operation: "Couldn't enable RIO input"];
// set up the rio unit for playback
UInt32 enableOutput = 1;
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kRemoteIOOutputScopeSpeaker,
&enableOutput,
sizeof(enableOutput))
operation: "Couldn't enable RIO output"];
// Set property to low-pass filter
AudioUnitSetParameter(self.info->lpfUnit,
kLowPassParam_CutoffFrequency,
kAudioUnitScope_Global,
0,
1000,
0);
// Set callbacks
// Callback for input
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = (__bridge void*) self;
[Utilities checkError: AudioUnitSetProperty(self.info->rioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
1, // Input bus
&callbackStruct,
sizeof(AURenderCallbackStruct))
operation: "AudioUnitSetProperty set RenderCalback"];
// Callback to render data
callbackStruct.inputProc = renderCallback;
callbackStruct.inputProcRefCon = (__bridge void*) self;
[Utilities checkError: AudioUnitSetProperty(self.info->rioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, //kAudioUnitScope_Global, ????
0, // Output bus
&callbackStruct,
sizeof(AURenderCallbackStruct))
operation: "AudioUnitSetProperty set RenderCalback"];
[Utilities checkError: AUGraphInitialize(self.info->mGraph)
operation: "Couldn't initialize graph"];
// Input ASBD
AudioStreamBasicDescription inputasbd;
UInt32 propSize = sizeof(inputasbd);
[Utilities checkError:AudioUnitGetProperty(self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
1,
&inputasbd,
&propSize)
operation:"Failed to get stream format of microphone input scope"];
// Output ASBD
AudioStreamBasicDescription outputasbd;
UInt32 typeByteSize = sizeof(float);
outputasbd.mBitsPerChannel = 8 * typeByteSize;
outputasbd.mChannelsPerFrame = 1;
outputasbd.mBytesPerFrame = typeByteSize * outputasbd.mChannelsPerFrame;
outputasbd.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsNonInterleaved;
outputasbd.mFormatID = kAudioFormatLinearPCM;
outputasbd.mFramesPerPacket = 1;
outputasbd.mBytesPerPacket = outputasbd.mFramesPerPacket * outputasbd.mBytesPerFrame;
outputasbd.mSampleRate = inputasbd.mSampleRate;
// Set stream format to output scope of input bus
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
1,
&inputasbd,
sizeof (AudioStreamBasicDescription))
operation: "Couldn't set ASBD for RIO on output scope/bus 1"];
// Set format on inputscope of output bus
[Utilities checkError:AudioUnitSetProperty(self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&outputasbd,
sizeof(AudioStreamBasicDescription))
operation: "Couldn't set ASBD for RIO on input scope/bus 0"];
// Start AUGraph
[Utilities checkError:AUGraphStart(self.info->mGraph)
operation: "Couldn't start AUGraph"];
을하지만 불행히도 AU 그래프는이 코드 (OSStatus -10863)로 시작할 수 없습니다. AUGraphConnectNodeInput
메서드를 주석 처리하여 필터를 제거하거나 remoteIO AU를 사용하면 오디오가 문제없이 마이크에서 스피커로 직접 재생됩니다.
아무에게도 구성을 잘못했는지 힌트를 줄 수 있습니까? kAudioUnitSubType_LowPassFilter
?
"kAudioUnitSubType_LowPassFilter"를 구성하는 데 "뭔가 잘못 했어요"에 대한 개념은 무엇입니까? 그것에 대해 당신은 무엇을 확신합니까? 다른 하위 유형의 단위를 연결하려 했습니까? – user3078414
사실 나는 문제가 어디에 있는지 정확히 알지 못했다. 나는 또한 그래프에'kAudioUnitSubType_MultiChannelMixer'를 넣으려고했지만 (마이크로부터 하나의 입력만으로), 동일한 에러 코드를 받는다. – Taco
'OSStatus -10863 = kAudioToolboxErr_CannotDoInCurrentContext'. 렌더링 콜백에 문제가있어'remoteIO' AU를 play-through 설정에 넣는 것처럼 보입니다. 'AUGraphConnectNodeInput()'연결을 만들 때 주석 처리를 해보고 어떤 일이 일어나는지 살펴 보시겠습니까? – user3078414