Before "Buy Ship" is pressed 그래서 나는 선수들이 새로운 선박을 살 수있는 가게를 만들려고 노력하고 있습니다. 플레이어가 "버튼 구입"이미지를 클릭하면 이미지와 텍스트의 조합을 볼 수있게하여 일종의 고화질 화면으로 사용하기를 원합니다. 다행스럽게도 여기서 내가 무엇을 의미하는지 볼 수 있습니다. 나는 또한 당신이 저에게 구조 상자 외 모든 것을 어둡게하는 방법을 말할 수 있다면 크게 감사 할 것입니다. After "Buy Ship" is pressed. 모든 물건을 준비하고 숨길SKScene에서 하위 뷰를 만드는 방법은 무엇입니까?
import Foundation
import SpriteKit
class ShopPage1: SKScene{
override func didMove(to view: SKView) {
let background = SKSpriteNode(imageNamed: "background")
background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
background.zPosition = 0
self.addChild(background)
let balance = SKLabelNode(fontNamed: "The Bold Font")
balance.text = "$\(balanceAmount)"
balance.fontSize = 100
balance.fontColor = SKColor.green
balance.position = CGPoint(x: self.size.width/2, y: self.size.height*0.87)
balance.zPosition = 1
self.addChild(balance)
let backToMainMenuButton = SKSpriteNode(imageNamed: "backButton2")
backToMainMenuButton.position = CGPoint(x: self.size.width*0.25, y: self.size.height*0.89)
backToMainMenuButton.zPosition = 1
backToMainMenuButton.size = CGSize(width: 200, height: 200)
backToMainMenuButton.name = "backToMainMenuButton"
self.addChild(backToMainMenuButton)
let shipNameLabel = SKLabelNode(fontNamed: "The Bold Font")
shipNameLabel.text = "Stealth"
shipNameLabel.fontSize = 200
shipNameLabel.fontColor = SKColor.white
shipNameLabel.position = CGPoint(x: self.size.width/2, y: self.size.height*0.60)
shipNameLabel.zPosition = 1
shipNameLabel.name = "shipNameLabel"
self.addChild(shipNameLabel)
let nextShipButton = SKSpriteNode(imageNamed: "nextShipButton1")
nextShipButton.position = CGPoint(x: self.size.width*0.75, y: self.size.height*0.40)
nextShipButton.zPosition = 1
nextShipButton.size = CGSize(width: 300, height: 300)
nextShipButton.name = "nextShipButton"
self.addChild(nextShipButton)
let nextShipClick = SKLabelNode(fontNamed: "The Bold Font")
nextShipClick.text = "▲"
nextShipClick.fontSize = 300
nextShipClick.fontColor = UIColor.clear
nextShipClick.position = CGPoint(x: self.size.width*0.753, y: self.size.height*0.36)
nextShipClick.zPosition = 2
nextShipClick.name = "nextShipClick"
self.addChild(nextShipClick)
let shipForSale = SKSpriteNode(imageNamed: "playerShip4")
shipForSale.position = CGPoint(x: self.size.width/2, y: self.size.height*0.40)
shipForSale.zPosition = 1
shipForSale.size = CGSize(width: 150, height: 300)
self.addChild(shipForSale)
let shipPodium = SKSpriteNode(imageNamed: "shipPodium")
shipPodium.position = CGPoint(x: self.size.width*0.527, y: self.size.height*0.31)
shipPodium.zPosition = 1
shipPodium.size = CGSize(width: 1200, height: 70)
self.addChild(shipPodium)
let shipsCostLabel = SKLabelNode(fontNamed: "The Bold Font")
shipsCostLabel.text = "$500"
shipsCostLabel.fontSize = 200
shipsCostLabel.fontColor = SKColor.white
shipsCostLabel.position = CGPoint(x: self.size.width/2, y: self.size.height*0.20)
shipsCostLabel.zPosition = 1
self.addChild(shipsCostLabel)
let shipBuyButton = SKSpriteNode(imageNamed: "shipBuyButton")
shipBuyButton.position = CGPoint(x: self.size.width*0.54, y: self.size.height*0.15)
shipBuyButton.zPosition = 1
shipBuyButton.size = CGSize(width: 1500, height: 900)
shipBuyButton.name = "shipBuyButton"
self.addChild(shipBuyButton)
let conformationBackground = SKSpriteNode(imageNamed: "conformationBackground")
conformationBackground.position = CGPoint(x: self.size.width*0.51, y: self.size.height*0.40)
conformationBackground.zPosition = 2
conformationBackground.size = CGSize(width: 1300, height: 1400)
conformationBackground.name = "conformationBackground"
self.addChild(conformationBackground)
let conformationScreenTextTop = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextTop.text = "Are you sure you wish to"
conformationScreenTextTop.fontSize = 80
conformationScreenTextTop.fontColor = SKColor.white
conformationScreenTextTop.position = CGPoint(x: self.size.width/2, y: self.size.height*0.46)
conformationScreenTextTop.zPosition = 3
self.addChild(conformationScreenTextTop)
let conformationScreenTextBottom = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextBottom.text = "pruchase this ship?"
conformationScreenTextBottom.fontSize = 80
conformationScreenTextBottom.fontColor = SKColor.white
conformationScreenTextBottom.position = CGPoint(x: self.size.width/2, y: self.size.height*0.41)
conformationScreenTextBottom.zPosition = 3
self.addChild(conformationScreenTextBottom)
let conformationScreenTextYes = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextYes.text = "Yes"
conformationScreenTextYes.fontSize = 150
conformationScreenTextYes.fontColor = SKColor.green
conformationScreenTextYes.position = CGPoint(x: self.size.width*0.30, y: self.size.height*0.30)
conformationScreenTextYes.zPosition = 3
self.addChild(conformationScreenTextYes)
let conformationScreenTextNo = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextNo.text = "No"
conformationScreenTextNo.fontSize = 150
conformationScreenTextNo.fontColor = SKColor.red
conformationScreenTextNo.position = CGPoint(x: self.size.width*0.70, y: self.size.height*0.30)
conformationScreenTextNo.zPosition = 3
self.addChild(conformationScreenTextNo)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch: AnyObject in touches{
let pointOfTouch = touch.location(in: self)
let tappedNode = atPoint(pointOfTouch)
let tappedNodeName = tappedNode.name
if tappedNodeName == "nextShipClick"{
let sceneToMoveTo = ShopPage2(size: self.size)
sceneToMoveTo.scaleMode = self.scaleMode
let myTransition = SKTransition.fade(withDuration: 0.5)
self.view!.presentScene(sceneToMoveTo, transition: myTransition)
}
if tappedNodeName == "backToMainMenuButton"{
let sceneToMoveTo = MainMenuScene(size: self.size)
sceneToMoveTo.scaleMode = self.scaleMode
let myTransition = SKTransition.fade(withDuration: 0.5)
self.view!.presentScene(sceneToMoveTo, transition: myTransition)
}
}
}
}
여기에있는 질문은 무엇이며 문제는 무엇입니까? 그런데 당신의 전문은 잘못되었습니다. 장면에 하위 뷰를 추가하지 마십시오. 노드를 추가합니다. UIKit에서는 하위 뷰를 다른 뷰에 추가합니다. – Whirlwind