2013-09-08 4 views
0

나는 파일 퍼징의 초보자입니다. 나는 복숭아 3와 함께 아드레날린 플레이어 2.2.5.3을 퍼지기를 원하며 컴파일 중에 문제가 발생했습니다. 이 명령을 입력하면 c:\peach\peach.exe wav.xml이 오류를 수신합니다 : unable to locate test named "Default".파일이 복숭아로 퍼지다

<!-- Defines the common wave chunk --> 
<DataModel name="Chunk"> 
    <String name="ID" length="4" padCharacter=" " /> 
    <Number name="Size" size="32" > 
     <Relation type="size" of="Data" /> 
    </Number> 
    <Blob name="Data" /> 
    <Padding alignment="16" /> 
</DataModel> 

<DataModel name="ChunkData" ref="Chunk"> 
    <String name="ID" value="data" token="true"/> 
</DataModel> 

<DataModel name="ChunkFact" ref="Chunk"> 
    <String name="ID" value="fact" token="true"/> 
    <Block name="Data"> 
     <Number size="32" /> 
     <Blob/> 
    </Block> 
</DataModel> 

<DataModel name="ChunkSint" ref="Chunk"> 
    <String name="ID" value="sInt" token="true"/> 
    <Block name="Data"> 
     <Number size="32" /> 
    </Block> 
</DataModel> 

<DataModel name="ChunkWavl" ref="Chunk"> 
    <String name="ID" value="wavl" token="true"/> 
    <Block name="Data"> 
     <Block name="ArrayOfChunks" maxOccurs="3000"> 
      <Block ref="ChunkSint"/> 
      <Block ref="ChunkData" /> 
     </Block> 
    </Block> 
</DataModel> 

<DataModel name="ChunkCue" ref="Chunk"> 
    <String name="ID" value="cue " token="true"/> 
    <Block name="Data"> 
     <Block name="ArrayOfCues" maxOccurs="3000"> 
      <String length="4" /> 
      <Number size="32" /> 
      <String length="4" /> 
      <Number size="32" /> 
      <Number size="32" /> 
      <Number size="32" /> 
     </Block> 
    </Block> 
</DataModel> 

<DataModel name="ChunkFmt" ref="Chunk"> 
    <String name="ID" value="fmt " token="true"/> 
    <Block name="Data"> 
     <Number name="CompressionCode" size="16" /> 
     <Number name="NumberOfChannels" size="16" /> 
     <Number name="SampleRate" size="32" /> 
     <Number name="AverageBytesPerSecond" size="32" /> 
     <Number name="BlockAlign" size="16" /> 
     <Number name="SignificantBitsPerSample" size="16" /> 
     <Number name="ExtraFormatBytes" size="16" /> 
     <Blob name="ExtraData" /> 
    </Block> 
</DataModel> 

<DataModel name="ChunkPlst" ref="Chunk"> 
    <String name="ID" value="plst" token="true"/> 
    <Block name="Data"> 
     <Number name="NumberOfSegments" size="32" > 
      <Relation type="count" of="ArrayOfSegments"/> 
     </Number> 
     <Block name="ArrayOfSegments" maxOccurs="3000"> 
      <String length="4" /> 
      <Number size="32" /> 
      <Number size="32" /> 
     </Block> 
    </Block> 
</DataModel> 

<DataModel name="ChunkLtxt" ref="Chunk"> 
    <String name="ID" value="ltxt" token="true"/> 
    <Block name="Data"> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="16" /> 
     <Number size="16" /> 
     <Number size="16" /> 
     <Number size="16" /> 
     <String nullTerminated="true" /> 
    </Block> 
</DataModel> 

<DataModel name="ChunkSmpl" ref="Chunk"> 
    <String name="ID" value="smpl" token="true"/> 
    <Block name="Data"> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Number size="32" /> 
     <Block maxOccurs="3000"> 
      <Number size="32" /> 
      <Number size="32" /> 
      <Number size="32" /> 
      <Number size="32" /> 
      <Number size="32" /> 
      <Number size="32" /> 
     </Block> 
    </Block> 
</DataModel> 

<DataModel name="ChunkInst" ref="Chunk"> 
    <String name="ID" value="inst" token="true"/> 
    <Block name="Data"> 
     <Number size="8"/> 
     <Number size="8"/> 
     <Number size="8"/> 
     <Number size="8"/> 
     <Number size="8"/> 
     <Number size="8"/> 
     <Number size="8"/> 
    </Block> 
</DataModel> 

<!-- Defines the format of a WAV file --> 
<DataModel name="Wav"> 
    <!-- wave header --> 
    <String value="RIFF" token="true" /> 
    <Number size="32" /> 
    <String value="WAVE" token="true"/> 

    <Choice maxOccurs="30000"> 
     <Block ref="ChunkFmt"/> 
     <Block ref="ChunkData"/> 
     <Block ref="ChunkFact"/> 
     <Block ref="ChunkSint"/> 
     <Block ref="ChunkWavl"/> 
     <Block ref="ChunkCue"/> 
     <Block ref="ChunkPlst"/> 
     <Block ref="ChunkLtxt"/> 
     <Block ref="ChunkSmpl"/> 
     <Block ref="ChunkInst"/> 
     <Block ref="Chunk"/> 
    </Choice> 
</DataModel> 

<!-- This is our simple wave state model --> 
<StateModel name="TheState" initialState="Initial"> 
    <State name="Initial"> 

     <!-- Write out our wave file --> 
     <Action type="output"> 
      <DataModel ref="Wav"/> 
      <!-- This is our sample file to read in --> 
      <Data fileName="sample.wav"/> 
     </Action> 

     <Action type="close"/> 

     <!-- Launch the target process --> 
     <Action type="call" method="StartMPlayer" publisher="Peach.Agent" /> 
    </State> 
</StateModel> 

<Agent name="WinAgent"> 
    <Monitor class="WindowsDebugger"> 

     <!-- The command line to run. Notice the filename provided matched up 
      to what is provided below in the Publisher configuration --> 
     <Param name="CommandLine" value="c:\\Program Files (x86)\\adrenalin\\play.exe fuzzed.wav" /> 

     <!-- This parameter will cause the debugger to wait for an action-call in 
      the state model with a method="StartMPlayer" before running 
      program. 
     --> 
     <Param name="StartOnCall" value="StartMPlayer" /> 

     <!-- This parameter will cause the monitor to terminate the process 
      once the CPU usage reaches zero. 
     --> 
     <Param name="CpuKill" value="true"/> 

    </Monitor> 

    <!-- Enable heap debugging on our process as well. --> 
    <Monitor class="PageHeap"> 
     <Param name="Executable" value="c:\\Program Files (x86)\\adrenalin\\play.exe"/> 
    </Monitor> 

</Agent> 

<Agent name="LinAgent"> 
    <!-- Register for core file notifications. --> 
    <Monitor class="LinuxCrashMonitor"/> 

    <Monitor class="Process"> 
     <!-- The executable to run. --> 
     <Param name="Executable" value="mplayer"/> 

     <!-- This parameter will cause the monitor to wait for an action-call in 
      the state model with a method="StartMPlayer" before running 
      program. 
     --> 
     <Param name="StartOnCall" value="StartMPlayer"/> 

     <!-- The program arguments. Notice the filename provided matched up 
      to what is provided below in the Publisher configuration --> 
     <Param name="Arguments" value="fuzzed.wav"/> 

     <!-- This parameter will cause the monitor to terminate the process 
      once the CPU usage reaches zero. 
     --> 
     <Param name="CpuKill" value="true"/> 
    </Monitor> 

</Agent> 

<Agent name="OsxAgent"> 
    <Monitor class="CrashWrangler"> 
     <!-- The executable to run. --> 
     <Param name="Command" value="mplayer" /> 

     <!-- The program arguments. Notice the filename provided matched up 
      to what is provided below in the Publisher configuration --> 
     <Param name="Arguments" value="fuzzed.wav" /> 

     <!-- Do not use debug malloc. --> 
     <Param name="UseDebugMalloc" value="false" /> 

     <!-- Treat read access violations as exploitable. --> 
     <Param name="ExploitableReads" value="true" /> 

     <!-- Path to Crash Wrangler Execution Handler program. --> 
     <Param name="ExecHandler" value="/usr/local/bin/exc_handler" /> 

     <!-- This parameter will cause the monitor to wait for an action-call in 
      the state model with a method="StartMPlayer" before running 
      program. 
     --> 
     <Param name="StartOnCall" value="StartMPlayer" /> 

    </Monitor> 
</Agent> 
    <Test name="Default"> 
    <Agent ref="WinAgent" platform="windows"/> 
    <Agent ref="LinAgent" platform="linux"/> 
    <Agent ref="OsxAgent" platform="osx"/> 

    <StateModel ref="TheState"/> 

    <Publisher class="File"> 
     <Param name="FileName" value="fuzzed.wav"/> 
    </Publisher> 
    <Logger class="Filesystem"> 
     <Param name="Path" value="logs" /> 
    </Logger> 
</Test> 

+0

Welcome to StackOverflow! ''줄에는 테스트 이름 대신에 절대 경로 (또는 적절히 동작하는 상대 경로)가 포함되어야합니다. 너 그거 해봤 니? – arturomp

답변

0

당신이 복숭아 프레임 워크, 당신의 구덩이 파일 (당신이 포함 한 XML 파일)를 사용하여 캡슐화을 완료해야합니다

여기가 XML에 내 코드입니다 <Peach>.........</Peach> 태그 이것을 시도하고 어떻게되는지보십시오!