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이렇게 많은 문제가 있습니다. 나는 파이썬으로 뱀 게임을 만들려고 시도했지만 그것은 엉망 이었기 때문에 처음의 오른쪽 운동이 끝난 후에 갈 수있는 유일한 방향과 그렇지 않은 경우의 좌표로 가야만한다. 그것은 다시 시작됩니다. 그들이 음식/스퀘어를 '먹는'경우, 점수를 유지할 수 있도록 새로운 게임을 시작해야하는 또 다른 레벨을 만들 것입니다. 그러나 성장 정의는 내가 무엇에 상관없이 작동하지 않는 것처럼 보입니다. 파이썬 tkinter를 사용하고 있습니다.tkinter에서 위젯이 다른 위젯과 겹칠 때 새로운 단계를 시작하는 방법은 무엇입니까?
import Tkinter
import random
import math
from Tkinter import *
import time
# Create root window
####
root = Tkinter.Tk()
#####
# Create Model
######
speed_intvar = Tkinter.IntVar()
speed_intvar.set(1) # Initialize y coordinate
# radius and x-coordinate of circle
new_dir = 0
leng = 40
var = 1
x1 = 10
y1 = 10
x2 = 50
y2 = 10
x3 = x2
y3 = 10
direction = 3
foodx1 = 1
foodx2 = 8
foody1 = 1
foody2 = 8
food_present = 0
length = 8
food = 0# radians of angle in standard position, ccw from positive x axis
######
# Create Controller
#######
# Instantiate and place slider
# Create and place directions for the user
#canvas = Tkinter.Canvas(root, width=900, height=900, background='#FFFFFF')
#canvas.grid(row=0, rowspan=2, column=2)
#text = Tkinter.Button(root, text='Use WASD to move', command = new_game)
#text.grid(row=0, column =2)
#text = Tkinter.Label(root, text='Use WASD to move')
#text.grid(row=0, column =2)
######
# Create View
#######
# Create and place a canvas
def new_game():
c.delete("all")
canvas = Tkinter.Canvas(root, width=900, height=900, background='#FFFFFF')
canvas.grid(row=0, rowspan=2, column=1)
# Create a circle on the canvas to match the initial model
circle_item = canvas.create_line(x1, y1, x2, y2, x2, y3, fill='black', width = "8")
#circle_item2 = canvas.create_rectangle(8, 1, 9, 8,
# outline='#000000', fill='black')
#def move(event):
# if event.char=='w'
def food():
global foodx1, foodx2, foody1, foody2, food_present, food, var
food_present = 0
if food_present==0:
foodx1 = random.randint(1, 900)
foody1 = random.randint(1,900)
foodx2 = foodx1 + 8
foody2 = foody1 + 8
food = canvas.create_rectangle(foodx1, foody1, foodx2, foody2, fill = 'black')
food_present += 1
food()
#def make_longer():
# global food_present, food_list, x1, y1, x2, y2, circle_item
# #x1 = canvas.coords(circle_item)
# #y1 = canvas.coords(circle_item)
# #x2 = canvas.coords(circle_item)
# #y2 = canvas.coords(circle_item)
# xx1, yy1, xx2, yy2 = canvas.coords(circle_item)
# xx1 -= 10
# xx2 -= 50
# for i in range(len(food_list)):
# circle_item2=canvas.create_rectangle(xx1, yy1, xx2, yy2, fill ="black")
#make_longer()
def animate():
global x1, y1, x2, y2, x3, y3, var
x1, y1, x2, y2, x3, y3 = canvas.coords(circle_item)
#for i in range(food_present):
if var == 1:
x1 += 1
x2 += 1
#x3+= 1
if var == 4:
y1+=1
y2+=1
y3+=1
if var == 5:
x1-=1
x2-=1
x3-=1
if var == 6:
y1 -= 1
y2 -= 1
y3 -= 1
canvas.coords(circle_item, x1, y1, x2, y2, x2, y3)
#canvas.itemconfig(circle_item, x1, y1, x2, y2, x3, y3, fill="blue")
canvas.update()
#
#while
# Get the slider data and create x- and y-components of velocity
#velocity_x = speed_intvar.get() * math.cos(direction) # adj = hyp*cos()
#velocity_y = speed_intvar.get() * math.sin(direction) # opp = hyp*sin()
## Change the canvas item's coordinates
#canvas.move(circle_item, velocity_x, velocity_y)
#canvas.move(circle_item2, velocity_x, velocity_y)
# Get the new coordinates and act accordingly if ball is at an edge
#global location
## If crossing left or right of canvas
#if x2>canvas.winfo_width():
#
#if x1<0:
# canvas.move(circle_item, x+400, y)
#global direction
canvas.after(1, animate)
# Call function directly to start the recursion
animate()
#
def move(event):
global direction, var, x1, x2, x3, y1, y2, y3, new_dir
direction = 3
if event.char=='s' and direction == 3:
if direction == 1:
return
else:
new_dir = 1
var = 3
for i in range(10):
x1, y1, x2, y2, x3, y3 = canvas.coords(circle_item)
#for i in range(food_present):
if var == 3:
x1 += 1
x2 += 0
x3 +=0
y1 +=0
y2= y1
#x2 += 1
#x3 += 1
y3 += 1
canvas.coords(circle_item, x1, y1, x2, y2, x3, y3)
canvas.update()
if x1 == x3:
var = 4
direction = 1
canvas.update()
# if event.char=='s' and direction == 2:
# if direction == 1:
# return
# else:
# new_dir = 1
# var = 3
# for i in range(10):
# x1, y1, x2, y2, x3, y3 = canvas.coords(circle_item)
##for i in range(food_present):
# if var == 3:
# x1 -= 0
# x2 -= 1
# x3 -=1
# y1 -=0
# y2 -=1
# #x2 += 1
# #x3 += 1
#
# y3 -= 1
# canvas.coords(circle_item, x1, y1, x2, y2, x3, y3)
# canvas.update()
# if x1 == x3:
# var = 4
# direction = 1
# canvas.update()
root.bind("<Key>", move)
def x():
i = Tkinter.Canvas(root, width=900, height=900, background='#FFFFFF')
x = Tkinter.Button(root, text='Use S to move down. Try and eat the food.', command = new_game)
x.grid(row=0, column =1)
def grow():
global x1, y1, x2, y2, x3, y3, var, food_present, foodx1, foody1, foodx2, foody2
x1, y1, x2, y2, x3, y3 = canvas.coords(circle_item)
if x2>canvas.winfo_width() or x1<0:
x()
if y2>canvas.winfo_height() or y3>canvas.winfo_height():
food_present = 0
x()
canvas.update()
grow()
c = Tkinter.Canvas(root, width=900, height=900, background='#FFFFFF')
c.grid(row=0, rowspan=2, column=1)
text = Tkinter.Button(root, text='Use S to move down. Try and eat the food.', command = new_game)
text.grid(row=0, column =1)
root.mainloop()