2016-06-02 3 views
0

APK를 빌드하기 위해 "./gradlew assembleRelease"를 실행할 때마다 첫 번째 React Native Android APK에 서명하는 중입니다. 다음 오류 메시지가 나타납니다. 관련 정보에만 해당) :네이티브 Android APK 서명과 관련된 문제

>:app:processReleaseResources 

>Unknown source file : /Users/--username--/Projects/--appname--/android/app/build/intermediates/assets/release/index.android.bundle 
>Unknown source file : : error: Invalid filename. Unable to add. 

>:app:processReleaseResources FAILED 

>FAILURE: Build failed with an exception. 
>What went wrong: 
Execution failed for task ':app:processReleaseResources'. 
com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/Users/--username--/Library/Android/sdk/build-tools/23.0.1/aapt'' finished with non-zero exit value 1 

나는 이것에 아무런 도움이되지 않는 아이디어를 던져 봤습니다. 불행히도 내 조타실의 100 %는 나의 이전 배경이 안드로이드가 아니라 웹 개발에 있기 때문입니다. 누구든지 어떤 제안이 있습니까? 엄청난 명성을 떨치고 싶다면, 정말 이걸 서명하고 싶습니다!

편집 : 내 build.gradle은 아래에 있습니다.

apply plugin: "com.android.application" 

import com.android.build.OutputFile 

/** 
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets 
* and bundleReleaseJsAndAssets). 
* These basically call `react-native bundle` with the correct arguments during the Android build 
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the 
* bundle directly from the development server. Below you can see all the possible configurations 
* and their defaults. If you decide to add a configuration block, make sure to add it before the 
* `apply from: "../../node_modules/react-native/react.gradle"` line. 
* 
* project.ext.react = [ 
* // the name of the generated asset file containing your JS bundle 
* bundleAssetName: "index.android.bundle", 
* 
* // the entry file for bundle generation 
* entryFile: "index.android.js", 
* 
* // whether to bundle JS and assets in debug mode 
* bundleInDebug: false, 
* 
* // whether to bundle JS and assets in release mode 
* bundleInRelease: true, 
* 
* // whether to bundle JS and assets in another build variant (if configured). 
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants 
* // The configuration property can be in the following formats 
* //   'bundleIn${productFlavor}${buildType}' 
* //   'bundleIn${buildType}' 
* // bundleInFreeDebug: true, 
* // bundleInPaidRelease: true, 
* // bundleInBeta: true, 
* 
* // the root of your project, i.e. where "package.json" lives 
* root: "../../", 
* 
* // where to put the JS bundle asset in debug mode 
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug", 
* 
* // where to put the JS bundle asset in release mode 
* jsBundleDirRelease: "$buildDir/intermediates/assets/release", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in debug mode 
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in release mode 
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release", 
* 
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means 
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to 
* // date; if you have any other folders that you want to ignore for performance reasons (gradle 
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ 
* // for example, you might want to remove it from here. 
* inputExcludes: ["android/**", "ios/**"] 
* ] 
*/ 

apply from: "../../node_modules/react-native/react.gradle" 

/** 
* Set this to true to create two separate APKs instead of one: 
* - An APK that only works on ARM devices 
* - An APK that only works on x86 devices 
* The advantage is the size of the APK is reduced by about 4MB. 
* Upload all the APKs to the Play Store and people will download 
* the correct one based on the CPU architecture of their device. 
*/ 
def enableSeparateBuildPerCPUArchitecture = false 

/** 
* Run Proguard to shrink the Java bytecode in release builds. 
*/ 
def enableProguardInReleaseBuilds = false 

android { 
    compileSdkVersion 23 
    buildToolsVersion "23.0.1" 

    defaultConfig { 
     applicationId "com.ginger" 
     minSdkVersion 16 
     targetSdkVersion 22 
     versionCode 1 
     versionName "1.0" 
     ndk { 
      abiFilters "armeabi-v7a", "x86" 
     } 
    } 
    signingConfigs { 
     release { 
     storeFile file(MYAPP_RELEASE_STORE_FILE) 
     storePassword MYAPP_RELEASE_STORE_PASSWORD 
     keyAlias MYAPP_RELEASE_KEY_ALIAS 
     keyPassword MYAPP_RELEASE_KEY_PASSWORD 
     } 
    } 
    splits { 
     abi { 
      reset() 
      enable enableSeparateBuildPerCPUArchitecture 
      universalApk false // If true, also generate a universal APK 
      include "armeabi-v7a", "x86" 
     } 
    } 
    buildTypes { 
     release { 
      minifyEnabled enableProguardInReleaseBuilds 
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" 
     } 
    } 
    // applicationVariants are e.g. debug, release 
    applicationVariants.all { variant -> 
     variant.outputs.each { output -> 
      // For each separate APK per architecture, set a unique version code as described here: 
      // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits 
      def versionCodes = ["armeabi-v7a":1, "x86":2] 
      def abi = output.getFilter(OutputFile.ABI) 
      if (abi != null) { // null for the universal-debug, universal-release variants 
       output.versionCodeOverride = 
         versionCodes.get(abi) * 1048576 + defaultConfig.versionCode 
      } 
     } 
    } 
} 

dependencies { 
    compile project(':react-native-vector-icons') 
    compile project(':react-native-spinkit') 
    compile fileTree(dir: "libs", include: ["*.jar"]) 
    compile "com.android.support:appcompat-v7:23.0.1" 
    compile "com.facebook.react:react-native:+" // From node_modules 
} 

// Run this once to be able to run the application with BUCK 
// puts all compile dependencies into folder libs for BUCK to use 
task copyDownloadableDepsToLibs(type: Copy) { 
    from configurations.compile 
    into 'libs' 
} 
+0

자산 폴더에 안드로이드 번들이 없습니다. – Xeijp

+0

'build.gradle' 파일을 표시 할 수 있습니까? – Sriraman

답변

0

고정! 신선한 눈, 내 폴더 구조를 둘러 보았습니다. React Native는 app/src/main/assets 안에 두 개의 index.android.bundle 파일을 잘못 작성했으며, 이중 참조가 문제를 일으키고 있다고 생각합니다. 나는 둘 다 삭제하고, 다시 실행하고, 모든 것은 잘 만들었다.

희망 사항은 누군가를 도와 줄 수 있기를 바랍니다.