다음 문장에서 나는 동적으로 생성 된 메모리에 대한 포인터를 삭제하려고합니다.ptr이 0에 쓰는 액세스 위반 예외에서 해결됨
하지만 곧 나는 액세스 위반 예외가 말하는 발생의 지시에 도착 같이가 0xc0000005 : SERVER.EXE에서 0x0094c91f에서
처리되지 않은 예외 액세스 위치를 0x00000000을 읽는 위반.
하지만 디버거로 단계별 때 거기에 유효한 데이터와 유효 주소를 포함 ... 내가 ... 내가 잘못 여기에 치명적 뭘하는지
어떤 제안을 실현하지 않습니다 ?
void CServer::HandleAcceptRequest(ACCEPT_REQUEST* pRequest)
{
//Add the new connection socket to the connection handler
m_pConnectionHandler->AddConnection(pRequest->m_NewConnection);
//Associate the new connections´ socket handle with the IOCP
if(!m_pCompletionPort->AssociateHandle((HANDLE)pRequest->m_NewConnection, 0))
{
MessageBox(NULL, "Could not associate a socket handle with the completion port", "", MB_ICONERROR | MB_OK);
DebugBreak();
}
//Create a new COMM_REQUEST and initialize a Recv-Request
COMM_REQUEST* pCommRequest = new COMM_REQUEST;
memset(pCommRequest, 0, sizeof(COMM_REQUEST));
pCommRequest->Socket = pRequest->m_NewConnection;
pCommRequest->m_RequestType = BASIC_REQUEST::RECV;
WSABUF* buf = new WSABUF;
buf->buf = pCommRequest->cBuf;
buf->len = Inc::COMMUNICATION_BUFFER_SIZE;
DWORD dwFlags = 0;
if(WSARecv(pCommRequest->Socket, buf, 1, NULL, &dwFlags, pCommRequest, NULL))
{
DWORD dwRet = WSAGetLastError();
if(dwRet != WSA_IO_PENDING)
{
MessageBox(NULL, "WSARecv() failed", "", MB_ICONERROR | MB_OK);
DebugBreak();
}
};
//Delete the old ACCEPT_REQUEST structure
delete pRequest;
}
편집 : 나는 메인 스레드에서
bool CConnectionHandler::AcceptNewConnection(SOCKET ListenSocket, unsigned nCount)
{
DWORD dwBytesReceived = 0;
ACCEPT_REQUEST* pOverlapped = nullptr;
for(unsigned n = 0; n < nCount; n++)
{
dwBytesReceived = 0;
pOverlapped = new ACCEPT_REQUEST;
memset(pOverlapped, 0, sizeof(ACCEPT_REQUEST));
pOverlapped->m_RequestType = ACCEPT_REQUEST::ACCEPT;
//add the ListenSocket to the request
pOverlapped->m_ListenSocket = ListenSocket;
//invalidate the new connection socket
pOverlapped->m_NewConnection = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(pOverlapped->m_NewConnection == INVALID_SOCKET)
{
delete pOverlapped;
return false;
}
// call 'AcceptEx'
if(m_lpfnAcceptEx(pOverlapped->m_ListenSocket, pOverlapped->m_NewConnection, pOverlapped->cOutputBuffer, 0, sizeof(sockaddr_in) + 16, sizeof(sockaddr_in) + 16, &dwBytesReceived, pOverlapped) == FALSE)
{
DWORD dwRet = WSAGetLastError();
if(dwRet == ERROR_IO_PENDING)
continue;
else
return false;
}
}
return true;
};
EDIT2 다른 함수의 메모리를 할당 한 : 함수에 매개 변수를 제공과 함께 할 수있는 스레드 코드를 ...
unsigned int WINAPI ServerThreadFunc(void* pvArgs)
{
CServer* pServer = (CServer*)pvArgs; // pointer to the server object
DWORD dwBytes = 0;
ULONG_PTR ulKey;
OVERLAPPED* pOverlapped = nullptr;
bool bLooping = true;
while(bLooping)
{
//TODO: Add code (ServerThreadFunc)
if(!pServer->m_pCompletionPort->GetCompletionStatus(&dwBytes, &ulKey, &pOverlapped, INFINITE))
{
//TODO: Set some error variable or flag an error event to notify the main thread
DebugBreak();
}
//check type of request
switch(((BASIC_REQUEST*)pOverlapped)->m_RequestType)
{
case BASIC_REQUEST::ACCEPT:
{
// TODO: Handle AcceptEx-request
pServer->HandleAcceptRequest(static_cast<ACCEPT_REQUEST*>(pOverlapped));
어디에서 메모리를 할당 했습니까? – sth
pRequest는 어디에서 왔습니까? 그것은 단지 코드에 환영받지 못한 손님처럼 나타납니다! :) – ralphtheninja
두 기능을 모두 추가했습니다. – Incubbus