저는 비디오를 iphone/ipad의 관리 가능한 비트 전송률로 다시 인코딩해야하는 기능이 있습니다. 여기 있습니다 : * 업데이트 된 근무 코드, 지금 오디오! 나는 더 이상 이초보다 비디오를 전달하는 경우 : *AVAssetWriter를 사용한 비디오 인코딩 - CRASHES
-(void)resizeVideo:(NSString*)pathy{
NSString *newName = [pathy stringByAppendingString:@".down.mov"];
NSURL *fullPath = [NSURL fileURLWithPath:newName];
NSURL *path = [NSURL fileURLWithPath:pathy];
NSLog(@"Write Started");
NSError *error = nil;
AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:fullPath fileType:AVFileTypeQuickTimeMovie error:&error];
NSParameterAssert(videoWriter);
AVAsset *avAsset = [[[AVURLAsset alloc] initWithURL:path options:nil] autorelease];
NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:1280], AVVideoWidthKey,
[NSNumber numberWithInt:720], AVVideoHeightKey,
nil];
AVAssetWriterInput* videoWriterInput = [[AVAssetWriterInput
assetWriterInputWithMediaType:AVMediaTypeVideo
outputSettings:videoSettings] retain];
NSParameterAssert(videoWriterInput);
NSParameterAssert([videoWriter canAddInput:videoWriterInput]);
videoWriterInput.expectsMediaDataInRealTime = YES;
[videoWriter addInput:videoWriterInput];
NSError *aerror = nil;
AVAssetReader *reader = [[AVAssetReader alloc] initWithAsset:avAsset error:&aerror];
AVAssetTrack *videoTrack = [[avAsset tracksWithMediaType:AVMediaTypeVideo]objectAtIndex:0];
videoWriterInput.transform = videoTrack.preferredTransform;
NSDictionary *videoOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange] forKey:(id)kCVPixelBufferPixelFormatTypeKey];
AVAssetReaderTrackOutput *asset_reader_output = [[AVAssetReaderTrackOutput alloc] initWithTrack:videoTrack outputSettings:videoOptions];
[reader addOutput:asset_reader_output];
//audio setup
AVAssetWriterInput* audioWriterInput = [[AVAssetWriterInput
assetWriterInputWithMediaType:AVMediaTypeAudio
outputSettings:nil] retain];
AVAssetReader *audioReader = [[AVAssetReader assetReaderWithAsset:avAsset error:&error] retain];
AVAssetTrack* audioTrack = [[avAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
AVAssetReaderOutput *readerOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:audioTrack outputSettings:nil];
[audioReader addOutput:readerOutput];
NSParameterAssert(audioWriterInput);
NSParameterAssert([videoWriter canAddInput:audioWriterInput]);
audioWriterInput.expectsMediaDataInRealTime = NO;
[videoWriter addInput:audioWriterInput];
[videoWriter startWriting];
[videoWriter startSessionAtSourceTime:kCMTimeZero];
[reader startReading];
dispatch_queue_t _processingQueue = dispatch_queue_create("assetAudioWriterQueue", NULL);
[videoWriterInput requestMediaDataWhenReadyOnQueue:_processingQueue usingBlock:
^{
[self retain];
while ([videoWriterInput isReadyForMoreMediaData]) {
CMSampleBufferRef sampleBuffer;
if ([reader status] == AVAssetReaderStatusReading &&
(sampleBuffer = [asset_reader_output copyNextSampleBuffer])) {
BOOL result = [videoWriterInput appendSampleBuffer:sampleBuffer];
CFRelease(sampleBuffer);
if (!result) {
[reader cancelReading];
break;
}
} else {
[videoWriterInput markAsFinished];
switch ([reader status]) {
case AVAssetReaderStatusReading:
// the reader has more for other tracks, even if this one is done
break;
case AVAssetReaderStatusCompleted:
// your method for when the conversion is done
// should call finishWriting on the writer
//hook up audio track
[audioReader startReading];
[videoWriter startSessionAtSourceTime:kCMTimeZero];
dispatch_queue_t mediaInputQueue = dispatch_queue_create("mediaInputQueue", NULL);
[audioWriterInput requestMediaDataWhenReadyOnQueue:mediaInputQueue usingBlock:^
{
NSLog(@"Request");
NSLog(@"Asset Writer ready :%d",audioWriterInput.readyForMoreMediaData);
while (audioWriterInput.readyForMoreMediaData) {
CMSampleBufferRef nextBuffer;
if ([audioReader status] == AVAssetReaderStatusReading &&
(nextBuffer = [readerOutput copyNextSampleBuffer])) {
NSLog(@"Ready");
if (nextBuffer) {
NSLog(@"NextBuffer");
[audioWriterInput appendSampleBuffer:nextBuffer];
}
}else{
[audioWriterInput markAsFinished];
switch ([audioReader status]) {
case AVAssetReaderStatusCompleted:
[videoWriter finishWriting];
[self hookUpVideo:newName];
break;
}
}
}
}
];
break;
case AVAssetReaderStatusFailed:
[videoWriter cancelWriting];
break;
}
break;
}
}
}
];
NSLog(@"Write Ended");
}
불행하게도, 응용 프로그램은 미친 충돌처럼 메모리를 짜증! 이 코드는 상당히 단순 해 보입니다.하지만 작동시키지 못합니다!
작성된 후 어딘가에 버퍼를 릴리스하겠습니까? 나는 입력이있는 누구에게나 가장 위대 할 것이다.
릴리스를 표시 할 수 있습니까? 당신은 많은 것을 가지고 있지만 그들이 어디에서 풀려나는지를 보지 못합니다. – nh32rg
@ box86rowh 전송률은 어디에 지정합니까? 감사. – Ryan
적용 할 수있는 설정에 대해 자세히 알아 보려면 https://developer.apple.com/library/mac/#documentation/AVFoundation/Reference/AVFoundation_Constants/Reference/reference.html – box86rowh