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나는이 알고리즘을 따라 되돌아 사용하여 퍼즐 생성기를 구현하고

: 를이 내 의사입니다 :크로스 역 추적 알고리즘

> solve(words,grid): if words is empty: 
>  if grid.isValudSol(): 
>   return grid 
>  else: 
>   return None for each word in words: 
>  possibleSol <- grid.fillFirst(word) 
>  ret <- solve(words\{word},possibleSol) 
>  if (ret != None): 
>   return ret return None 

이것은 (C#을) 내 현재 코드 :

Crossword.Crossword solveCrossword(List<String> words, Crossword.Crossword board){ 
     if (words.Count == 0) 
     { 
      return board; 
     } 
     //Create local copy of board 
     Crossword.Crossword localBoard = new Crossword.Crossword(board); 

     foreach (var word in words) 
     { 
      localBoard = new Crossword.Crossword(board); 
      int positions = localBoard.getPositionsNumber(word); 
      if(positions == 0){ 
       return null; 
      } 
      for (int i = 0; i < positions; ++i) 
      { 
       localBoard = new Crossword.Crossword(board); 
       int addResult = localBoard.AddWord(word, i);  //possible solution is now in localBoard 
       if (addResult != -1) 
       { 
        List<String> myWords = new List<String>(); 
        for (int k = 0; k < words.Count; ++k) 
        { 
         if (words[k] != word) 
          myWords.Add(words[k]); 
        } 
        Crossword.Crossword ret = solveCrossword(myWords, localBoard); 
        if (ret != null) 
         return ret; 
       } 
       else 
       { 
        return null; 
       } 
      }    

     } 
     return null; 
    } 

내 문제입니다 그리드 NxN 예 6X6 나는 N보다 더 큰 수의 단어에 대해 알고리즘이 찾지 못함을 발견 - 10 초 이상 경과// 단어 수가 적거나 같음 N은 잘 작동 함 OK사전 도움을 주셔서 감사합니다!

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OK 내가 다른 방법으로 실수를 한 것을 발견하지만, 현재 코드 -> 위, 내가 조밀 한 크로스 워드 퍼즐 큰 문제가 어떤 도움 OK인가? –

답변

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아마도 십자말 생성에 this algorithm을 사용할 수 있습니다. 나는이 문제에 대해 괜찮을 것이라고 생각한다.

이 알고리즘에 따르면, 문제는 강력한 보드 N에 있습니다. 크로스 워드 퍼즐이 왼쪽 -> 오른쪽으로 자랄 수 있기 때문에 다음 단어가 마지막 단어를 음수 좌표와 교차시킬 수 있음> & 상단 -> 하단 => 예외를 잡아라. 각 단어 배치 후에 보드 격자를 다시 계산하고 각 재 계산 후에 보드 크기를 수정하십시오. 그리고 NxN 그리드에주의하십시오 : words-list에서 십자말을 생성 할 가능성은 낮습니다 => IndexOutOfRangeException을 얻을 수 있습니다.

또한 이어야합니다. 다음 단어가 이미 사용 된 단어와 제대로 교차하지 않으면 다음 단어>, 다음 단어>, 다음 단어>, 다음 단어 등이 교차 할 수 있습니다. 교차가없는 단어는 StackOverflow 예외 또는 무한 루프를 유발할 수 있습니다.

내 링크의 알고리즘은 단어 목록을 정렬하는 첫 단계에서 제공됩니다. 하지만 당신의 문제를 직접 해결하려고 노력했습니다. 코드는 아래와 같습니다. 내 알고리즘은 링크에서 예제로 정렬을 사용하지 않지만 1 대신 2 회 재귀를 사용합니다. 좌표가 솔루션 내에서 다른 의미를 가질 수 있기 때문에 그리드 재 계산을 포함하지 않았습니다.

public class Crossword 
{ 
    List<string> words = new List<string>();//for words 
    List<string> nomatchWords = new List<string>();//for words those have no match with others 
    List<string> usedWords = new List<string>();//for words we already used 
    char[,] renderResult;//your result as grid of words. You can draw it in WindowsFormsApp, WPF, etc. 

    //a grid. 
    //3 values of int[]: 
    //[0]==horizontal/vertical word(1/0) 
    //[1]==beginning (number of the first letter for horizontal axis) 
    //[2]==beginning(number of the first letter for vertical axis) 
    List<int[]> Grid = new List<int[]>(); 


    int HorizontalSize=17;//size of renderResult. I left it as a default for this example. Its calculation depends on your algoritm for rendering 
    int VerticalSize=17; 

    public Crossword() 
    { 
     FillWords(this.words);//fill the list of words 
    } 

    //just for example; it can be reading from file etc. 
    void FillWords(List<string> words) 
    { 
     words.Add("alphabet"); 
      words.Add("gramin");//may intersect the first at 'a' 
      words.Add("asturias");//may intersect the first or second at 'a' 
      words.Add("fitness");//may intersect all words 
      words.Add("shit");//? too difficult to calculate where it can place in the crossword. Lets do it by the algorithm 
      words.Add("programmer");//? you can watch it in debug how my recursion works 
    } 

    /// <summary> 
    /// the main method. Here we render all words in your words-list. 
    /// </summary> 
    /// <param name="crossword"></param> 
    public void Generate(Crossword crossword, DataGridView dgvr) 
    { 
     List<int[]> letterPosition=new List<int[]>();//can be empty because words may unmatch 
     //place EACH word in the crossword 
     while (words.Count != 0)//if words.Count=0, all words are placed (but there's also can be words with no match) 
     { 
      string currentWord = words[0]; 
      Grid.Add(new int[3] { 1, 0, 0 });//new grid position for this word 
      if (usedWords.Count == 0)//this is the first word 
      { 
       usedWords.Add(currentWord); 
       crossword.Place(currentWord, Grid[0], letterPosition, 0);//place it as a new word 
       words.RemoveAt(0); 
      } 
      else//not the first word=> place the new word in position relative to any of used words 
       SolveCrossword(currentWord, letterPosition, 0); 
      PrintCrossword(????);//just for my app, do your logic here 
     } 
     //the step with nomatch words. Words that can be intersected with the others words properly will appear in crossword solution. Completely nomatch will not appear. 
     foreach(string currentWord in nomatchWords) 
      SolveCrossword(currentWord,letterPosition,0);//process NomatchWords like words 
     //HOW TO CHECK: try to place as word-list any list of words 
    } 


    /// <summary> 
    /// solution of crossword 
    /// </summary> 
    /// <param name="currentWord">the word that we try to place</param> 
    /// <param name="letterPosition">positions of letter where current word can intersect with the other</param> 
    /// <param name="intersectWord">the number of intersect word</param> 
    void SolveCrossword(string currentWord, List<int[]>letterPosition, int intersectWord) 
    { 
     if (usedWords.Count - intersectWord > 0)//we must check the intersection with all this words=>SolveCrossword checks the intersection from the last used word to first 
      //the other order will cause generation from the last words=>crossword will look like a tree instead of sharp 
     { 
      try 
      { 
       if (MatchWords(usedWords[intersectWord], currentWord, letterPosition))//no matches for its word with last word 
       {//usedWords.Count - 1 - 
        int positionCounter = 0; 
        if (this.Place(currentWord, Grid[intersectWord], letterPosition, positionCounter) == false)//no places for this word related to last placed word=> it's temporarily unmatched 
        { 
         letterPosition.Clear(); 
         SolveCrossword(currentWord, letterPosition, ++positionCounter);//we're here because there's no valid intersections between current words=> lets seek the others 
        } 
        if (words.Count != 0) 
         words.RemoveAt(0);//backtrack will end when we'll find the correct position of word 
        return; 
       } 
       else 
       { 
        letterPosition.Clear(); 
        SolveCrossword(currentWord, letterPosition, intersectWord + 1); 
       } 


      //if we're here, the intersection was not found=>it is nomatch word. It can be correct or completely nomatch word but we'll figure it out at last step 
      nomatchWords.Add(currentWord); 
      words.RemoveAt(0); 
      } 
      catch//we've got an exception if unchecked positions number->0 
      { 
       letterPosition.Clear(); 
       SolveCrossword(currentWord, letterPosition, intersectWord + 1); 
      } 
     } 
    } 

    //how to find matches. Doesn't matter, you can use your own method to solve this 
    static bool MatchWords(string newword, string matchedword, List<int[]> letterPosition) 
    { 
     for (int i = 0; i < newword.Length; i++) 
      for (int j = 0; j < matchedword.Length; j++) 
       if (newword[i] == matchedword[j]) 
        letterPosition.Add(new int[2]{i,j});//we need ALL matches, not only FIRST!<= it may cause problems with size of crossword and bug count of unmatched words 
     if (letterPosition.Count != 0) 
      return true; 
     else 
      return false; 
    } 

    /// <summary> 
    /// This is how to place words into crossword grid 
    /// </summary> 
    /// <param name="newword">our word</param> 
    /// <param name="letterPosition">Letter Positions list</param> 
    /// <param name="el">the number of element of LetterPositions. If current intersection is not valid, we move to next</param> 
    /// <returns>true if sucsess</returns> 
    bool Place(string newword, int[] intersectedWordGrid, List<int[]> letterPosition, int el)// 
    { 
     //placing newword related to lastword (setting up the last Grid element) 
     //try 
     //{ 
      if (Grid.Count > 1) 
      { 
       if (intersectedWordGrid[0] == 1)//last word is horizontal=>we need vertical 
       { 
        Grid[Grid.Count - 1][0] = 0; 
        Grid[Grid.Count - 1][1] = intersectedWordGrid[1] - letterPosition[el][1]; 
        Grid[Grid.Count - 1][2] = intersectedWordGrid[2] + letterPosition[el][0]; 
       } 
       else//vertical=>horizontal 
       { 
        Grid[Grid.Count - 1][0] = 1; 
        Grid[Grid.Count - 1][1] = intersectedWordGrid[1] + letterPosition[el][0]; 
        Grid[Grid.Count - 1][2] = intersectedWordGrid[2] - letterPosition[el][1]; 
       } 
       usedWords.Add(newword); 
      } 
     //TODO: recalculate rendering grid for crossword (if you use another mechanic you're welcome) 
     //I use default boundaries of size 17x17 
     //try to render: if crossword with these Grid positions of words is valid=>good 
     if (Render())//renderResult now contains the current solution of crossword 
     { 
      letterPosition.Clear(); 
      return true; 
     } 
     else//crossword is not valid with this grid 
       Place(newword, intersectedWordGrid, letterPosition, ++el); 

     return true; 
    } 

    //rendering your crossword 
    bool Render() 
    { 
     if (renderResult == null) 
      renderResult = new char[HorizontalSize, VerticalSize];    
     int[] renderword = Grid[Grid.Count - 1];//for each Grid coordinates 
     { 
      if (usedWords.Count != 0) 
      { 
       string currentword = usedWords[usedWords.Count-1]; 
       //usedWords.RemoveAt(0); 
       int i=0, j = 0;//need i & j because changing grid coordinates may cause mistakes in other words positions 
       try 
       { 
        //rresultTempCopy = renderRes; 
        if (CheckWordsInSolution(currentword, renderResult, renderword)) 
         for (int k = 0; k < currentword.Length; k++)//word were checked and it's valid=>write it to board 
         { 
          renderResult[HorizontalSize/2 + renderword[1] + i, VerticalSize/2 + renderword[2] + j] = currentword[k]; 
          if (renderword[0] == 1) 
           j++; 
          else 
           i++; 
         } 
        else 
        { 
         usedWords.RemoveAt(usedWords.Count - 1); 
         return false; 
        } 
       } 
       catch 
       { 
        usedWords.RemoveAt(usedWords.Count - 1); 
        return false; 
       } 
      } 
     } 
     //we're here=>no mistakes, this is a valid result 
     return true;//sucsess 
    } 

    bool CheckWordsInSolution(string currentword, char[,] solutionTable, int[] wordCoordinates) 
    { 
     int i = 0, j = 0; 
     for (int k = 0; k < currentword.Length; k++) 
      //validation 
      if ((renderResult[HorizontalSize/2 + wordCoordinates[1] + i, VerticalSize/2 + wordCoordinates[2] + j] == '\0' ||//must be empty place for each letter 
        renderResult[HorizontalSize/2 + wordCoordinates[1] + i, VerticalSize/2 + wordCoordinates[2] + j] == currentword[k])//or the same letter 
       //we can use other rules, it depends on your type of crossword 
       //&& ((i == 0 && renderResult[HorizontalSize/2 + wordCoordinates[1] + i - 1, VerticalSize/2 + wordCoordinates[2] + j] == '\0') == false ||//before the beginning of word must be empty place 
       // (j == 0 && renderResult[HorizontalSize/2 + wordCoordinates[1] + i, VerticalSize/2 + wordCoordinates[2] + j - 1] == '\0') == false) 
       //&& ((i == k && renderResult[HorizontalSize/2 + wordCoordinates[1] + i + 1, VerticalSize/2 + wordCoordinates[2] + j] == '\0') == false ||//after the end of word must be empty place 
       // (j == k && renderResult[HorizontalSize/2 + wordCoordinates[1] + i, VerticalSize/2 + wordCoordinates[2] + j + 1] == '\0') == false) 
       ) 
       { 
       if (wordCoordinates[0] == 1) 
        j++; 
       else 
        i++; 
      } 
      else 
       return false; 
     return true; 
    } 

    void PrintCrossword(???) 
    { 
     //draw your crossword here 
    } 
}