동시성이 걱정되는 콜백을 사용하여 비동기 I/O를 구현했습니다. 나는 항상 동일한 파일과 OS 파일로 작업하고 있기 때문에 여러분에게 경의를 표합니다. 물리적 인 I/O는 근본적으로 동기식 작업입니다. 그런 다음 콜백 메소드에 잠금 메커니즘이 필요하지 않습니다.하지만 잘 될지도 모릅니다. 여기에 잘못 입력 - SO 입력 : o) 읽기 작업이 완료되면 버퍼 캐시에 읽기 데이터를 저장하고 EOverlappedStates 열거 상태를 기반으로 각 겹쳐진 작업에 대한 상태 엔진을 저장하는 버퍼 관리자가 있습니다. "I/O가 시작되지 않음", "성공"및 "오류". 우리와 같은 다중 스레드 프로그램에서 동시성을 보장하기 위해 콜백 메소드를 잠글 필요가 있다고 생각합니까?비동기 I/O 콜백 메서드 동시성
파일 열기 :
OS_FILE_HANDLE CUniformDiskInterface::OpenFile(const wchar_t *fileName, bool *fileExists, bool readData, bool writeData, bool overlap,
bool disableDiskCache, bool disableOsCache, bool randomAccess, bool sequentalScan) {
// Set access method
DWORD desiredAccess = readData ? GENERIC_READ : 0;
desiredAccess |= writeData ? GENERIC_WRITE : 0;
// Set file flags
DWORD fileFlags = disableDiskCache ? FILE_FLAG_WRITE_THROUGH : 0;
fileFlags |= disableOsCache ? FILE_FLAG_NO_BUFFERING : 0;
fileFlags |= randomAccess ? FILE_FLAG_RANDOM_ACCESS : 0;
fileFlags |= sequentalScan ? FILE_FLAG_SEQUENTIAL_SCAN : 0;
fileFlags |= !fileFlags ? FILE_ATTRIBUTE_NORMAL : 0;
fileFlags |= overlap ? FILE_FLAG_OVERLAPPED : 0;
HANDLE hOutputFile = CreateFile(
fileName,
desiredAccess,
0,
NULL,
OPEN_EXISTING,
fileFlags,
NULL);
읽기 파일 :
_UINT64 CUniformDiskInterface::ReadFromFile(OS_FILE_HANDLE hFile, void *outData, _UINT64 bytesToRead, OVERLAPPED *overlapped, LPOVERLAPPED_COMPLETION_ROUTINE completionRoutine) {
DWORD wBytesRead = 0;
BOOL result = completionRoutine ?
ReadFileEx(hFile, outData, (DWORD)(bytesToRead), overlapped, completionRoutine) :
ReadFile(hFile, outData, (DWORD)(bytesToRead), &wBytesRead, overlapped);
if (!result)
{
int errorCode = GetLastError();
if (errorCode != ERROR_IO_PENDING)
{
wstringstream err(wstringstream::in | wstringstream::out);
err << L"Can't read sectors from file. [ReadFile] error #" << errorCode << L".";
throw new FileIOException(L"CUniformDiskInterface", L"ReadFromFile", err.str().c_str(), GETDATE, GETFILE, GETLINE);
}
}
return (_UINT64)wBytesRead; }
확장 중첩 된 구조 :
/*!
\enum EOverlappedStates
\brief The different overlapped states
\details Used as inter-thread communication while waiting for the I/O operation to complete
*/
enum EOverlappedStates
{
/** The I/O operation has not started or in in-progress */
EOverlappedNotStarted,
/** The I/O operation is done and was successful */
EOverlappedSuccess,
/** The I/O operation is done but there was an error */
EOverlappedError
};
/*!
\struct OverlappedEx
\brief Extended overlapped structure
*/
struct OverlappedEx : OVERLAPPED
{
/** The buffer manager that is designated to cache the record when it's loaded */
CBufferManager *bufferManger;
/** Transaction ID related to this disk I/O operation */
_UINT64 transactionId;
/** Start disk sector of the record */
_UINT64 startDiskSector;
/** Buffer */
void *buffer;
/** Number of bytes in \c buffer */
_UINT64 bufferSize;
/** Current overlapped I/O state. Used for inter-thread communication while waiting for the I/O to complete */
EOverlappedStates state;
/** Error code, or \c 0 if no error */
_UINT32 errorCode;
};
콜백 방법 :
/*! \brief Callback routine after a overlapped read has completed
\details Fills the buffer managers buffer cache with the read data
\todo This callback method may be a bottleneck, so look into how to handle this better
*/
VOID WINAPI CompletedReadRoutine(DWORD dwErr, DWORD cbBytesRead, LPOVERLAPPED lpOverLap)
{
OverlappedEx *overlapped = (OverlappedEx*)lpOverLap;
overlapped->errorCode = (_UINT32)dwErr;
if (!dwErr && cbBytesRead)
{
overlapped->state = EOverlappedSuccess;
overlapped->bufferManger->AddBuffer(overlapped->startDiskSector, overlapped->buffer, overlapped->bufferSize);
}
else
{
// An error occurred
overlapped->state = EOverlappedError;
}
}
01 23,516,
사용법 :
_UINT64 startDiskSector = location/sectorByteSize;
void *buffer = bufferManager->GetBuffer(startDiskSector);
if (!buffer)
{
/*
The disk sector was not cached, so get the data from the disk and cache in internal memory with
the buffer manager
*/
buffer = new char[recordByteSize];
// Create a overlapped structure to enable disk async I/O operations
OverlappedEx *overlapped = new OverlappedEx;
memset(overlapped, 0, sizeof(OverlappedEx));
overlapped->Offset = (DWORD)(startDiskSector & 0xffffffffULL);
overlapped->OffsetHigh = (DWORD)(startDiskSector >> 31ULL);
overlapped->hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
overlapped->bufferManger = bufferManager;
overlapped->startDiskSector = startDiskSector;
overlapped->buffer = buffer;
overlapped->bufferSize = recordByteSize;
overlapped->state = EOverlappedNotStarted;
// Read from disk
diskApi.ReadFromFile(fileHandle, buffer, sectorByteSize, overlapped, CompletedReadRoutine);
return overlapped;
}
비동기 I/O가 동일한 스레드에 없다는 것을 알고 있습니다. 코드가 제대로 작동하고 동시성 질문에 대한 피드백 만 찾고 있습니다. 아마도 나는 이것에 대해 명확하지 않았지만 나중에 "overlapped-> state == EOverlappedNotStarted"를 검사하는 동일한 스레드가 "I/O 작업이 완료되었음을 의미하는"/ "is not"일 수 있습니다. –
여러 스레드가 동일한 데이터에 액세스하는 경우 무결성을 보장하기 위해 데이터에 잠금 또는 원자 유형/작업이 필요합니다. –
음, 일반적으로 정확합니다, 바트. 그러나 필자는 필자는 ** 물리적 인 I/O가 필자가 필요로하지 않는 동일한 파일에 접근 할 때 OS로부터 근본적으로 동기화된다는 점과 OS가 이미 "동기 부여" 자연. –