이것은 매우 이상한 또 다른 문제입니다. 플레이어가 버튼 중 하나를 선택하면 사라지는 것으로 간주되는 재생 흐름의 대화입니다. 내가 뭘하려고해도 사라지는거야.removeChild 후 AS3 대화 상자가 남아있어 사라지게하려는 노력이 더 많습니다.
특히 이상한 점은 호출 지점을 포함하여 적어도 18 개월 동안 변경된 코드가 하나도 없으며 며칠 전에 우주선 객체와 관련이있는 커밋이 정상적으로 작동한다는 것입니다. , 대화 상자가 아닙니다.
그리고이 대화 상자가 호출되는 곳은 단 하나뿐입니다. 내가 처음에는 궁금해했던 것 중 하나는이 대화 상자의 여러 인스턴스가 어떻게 든 만들어 졌는지 아닌지 아닌지입니다.
화재 버튼 중 하나에 플레이어를 클릭 우리가 전투의 결과를 계산하고 현측 결과 화면에서뿐만 아니라 적 선박의 정보 화면에 모두 표시
. 플레이어가 취소하면 화면을 비우게됩니다.측면 결과 대화 상자에는 측면 닫기 확인 대화 상자 취소 버튼과 동일한 기능을 호출하여 화면을 지우는 닫기 버튼이 있습니다.
여기 Broadside Results Dialog보기에서 플레이어가 화재 버튼 중 하나를 눌렀을 때 데미지가 계산되고 적용되었습니다. 이 시점에서 Broadside Confirm 대화 상자는 이미 없어졌지만, 결과 대화 상자 아래에 숨어 있지는 않습니다.
여기 몇 일 전까지 만해도 괜찮 았는데 그 "명확한지도"코드의 첫 번째 버전입니다 :
//clears game map of dialogs and resets ships to deselected states, called from several places
function clearGameMap(eventTarget:Object) {
//clear selected state on all ships, remove ship info screen, broadside confirm and broadside results dialogs
for (var i: int = 0; i < shipListSide1.length; i++) {
//clear all selected states and return to default unselected background graphic
shipListSide1[i].selected = false;
shipListSide1[i].combatSelected = false;
//selection borders
var borderChild = shipListSide1[i].getChildByName("shipBorder");
borderChild.visible = false;
var borderChildCombat = shipListSide1[i].getChildByName("borderCombat");
borderChildCombat.visible = false;
//show default counter background, build label name, leave surrendered ships to sleep peacefully
if (!shipListSide1[i].isSurrendered) {
shipListSide1[i].gotoAndStop(shipListSide1[i].country+"_def");
}
}
//clear selected states side2
for (var i: int = 0; i < shipListSide2.length; i++) {
//clear all selected states and return to default unselected background graphic
shipListSide2[i].selected = false;
shipListSide2[i].combatSelected = false;
//selection borders
var borderChild = shipListSide2[i].getChildByName("shipBorder");
borderChild.visible = false;
var borderChildCombat2 = shipListSide2[i].getChildByName("borderCombat");
borderChildCombat2.visible = false;
//show default counter background, build label name, leave surrendered ships to sleep peacefully
if (!shipListSide2[i].isSurrendered) {
shipListSide2[i].gotoAndStop(shipListSide2[i].country+"_def");
}
}
//in this one case we're transitioning from broadside confirm dialog to broadside results dialog and we DON'T want to remove the info screens
if (("broadsideFireButtonHull" != eventTarget.name) && ("broadsideFireButtonRigging" != eventTarget.name)) {
//remove ship info screen
if (currShipInfo.parent) {
removeChild(currShipInfo);
}
//remove ship target info screen
if (currShipInfo_combat.parent) {
removeChild(currShipInfo_combat);
}
}
//remove broadside confirm dialog
if (broadsideConfirmDialog.parent) {
removeChild(broadsideConfirmDialog);
}
//remove broadside results dialog
if (broadsideResultsDialog.parent) {
removeChild(broadsideResultsDialog);
}
}
가 작동을 중지하지만, 이것은 내가 지금 무엇을 얻을 :
그 시점에서 변수를 확인하고 부모가 이제 null이지만 실제로 표시됩니다. 화면에. 아니면 적어도 다른 인스턴스가 보이지 않습니다.
그래서 내가 멀리 갈 수 있도록 몇 가지 노력을했다 : //remove broadside confirm dialog
if (broadsideConfirmDialog.parent) {
broadsideConfirmDialog.parent.setChildIndex(broadsideConfirmDialog, broadsideConfirmDialog.parent.getChildIndex(broadsideConfirmDialog) - 1);
broadsideConfirmDialog.visible = false;
broadsideConfirmDialog.alpha = 0;
var fireHullButton = broadsideConfirmDialog.getChildByName("broadsideFireButtonHull");
var fireRiggingButton = broadsideConfirmDialog.getChildByName("broadsideFireButtonRigging");
var broadside_CancelButton = broadsideConfirmDialog.getChildByName("broadsideCancelButton");
fireHullButton.removeEventListener(MouseEvent.CLICK, fireButtonHandler);
fireHullButton.removeEventListener(MouseEvent.ROLL_OVER, broadsideButtonRollOverHandler);
fireHullButton.removeEventListener(MouseEvent.ROLL_OUT, broadsideButtonRollOutHandler);
fireRiggingButton.removeEventListener(MouseEvent.CLICK, fireButtonHandler);
fireRiggingButton.removeEventListener(MouseEvent.ROLL_OVER, broadsideButtonRollOverHandler);
fireRiggingButton.removeEventListener(MouseEvent.ROLL_OUT, broadsideButtonRollOutHandler);
broadside_CancelButton.removeEventListener(MouseEvent.CLICK, cancelButtonHandler);
broadside_CancelButton.removeEventListener(MouseEvent.ROLL_OVER, broadsideButtonRollOverHandler);
broadside_CancelButton.removeEventListener(MouseEvent.ROLL_OUT, broadsideButtonRollOutHandler);
removeChild(broadsideConfirmDialog);
}
제거 이벤트 리스너를, Z 순서, 눈에 보이지 않는, 알파 0에 다시 밀어 시도했지만 작동 중 누구도, 그것은 터미네이터 없다 대화. 그러나이 코드는 모두 오류없이 실행됩니다. 다시 한 번 다른 인스턴스가 표시되지 않고 두 번째 인스턴스가 어떻게 존재하는지도 알 수 없지만 필요한 이벤트 리스너를 성공적으로 제거한 후에도 해당 롤오버는 롤오버를 계속 수행합니다.
다음은 여러 달에 걸쳐 변경되지 않은 Broadside Confirm 및 Broadside Results 대화 상자와 이벤트 리스너/처리기를 만드는 코드입니다. 분명히 내 평판은 내가 더 많은 스크린 샷을 추가 할 수있는 지금 충분하다
function createBroadsideConfirmDialog(firingShip, targetShip, initialHitTable, hitTable, modSternRake, modRakeValue, modCrewQuality, modInitialBroadside, modShotType, modAnchored, modCrewLosses, finalGuns, targetRange) {
//only display if ship can fire to this side
if ((targetObj.targetStarboard && targetObj.firingShip.loadedRight) || (false == targetObj.targetStarboard && targetObj.firingShip.loadedLeft)) {
broadsideConfirmDialog = new Broadside_Confirm_Dialog();
broadsideConfirmDialog.x = 430;
broadsideConfirmDialog.y = 117;
addChild(broadsideConfirmDialog);
//firing and target ship name fields
var broadsideShipNameFont = new ShipNameFont();
var textBroadsideShipNameFormat: TextFormat = new TextFormat();
textBroadsideShipNameFormat.size = 16;
textBroadsideShipNameFormat.font = broadsideShipNameFont.fontName;
textBroadsideShipNameFire.defaultTextFormat = textBroadsideShipNameFormat;
textBroadsideShipNameFire.width = 200;
textBroadsideShipNameFire.height = 16;
textBroadsideShipNameFire.x = 55;
textBroadsideShipNameFire.y = 15;
textBroadsideShipNameFire.embedFonts = true;
textBroadsideShipNameFire.textColor = 0xFFFFFF;
textBroadsideShipNameFire.htmlText = "<p align='center'>" + firingShip.name + "</p>";
broadsideConfirmDialog.addChild(textBroadsideShipNameFire);
textBroadsideShipNameTarget.defaultTextFormat = textBroadsideShipNameFormat;
textBroadsideShipNameTarget.width = 200;
textBroadsideShipNameTarget.height = 16;
textBroadsideShipNameTarget.x = 55;
textBroadsideShipNameTarget.y = 71;
textBroadsideShipNameTarget.embedFonts = true;
textBroadsideShipNameTarget.textColor = 0xFFFFFF;
textBroadsideShipNameTarget.htmlText = "<p align='center'>" + targetShip.name + "</p>";
broadsideConfirmDialog.addChild(textBroadsideShipNameTarget);
//gun and range fields
var broadsideConfirmFields = new Arial();
var textBroadsideGunsFormat: TextFormat = new TextFormat();
textBroadsideGunsFormat.size = 16;
textBroadsideGunsFormat.font = broadsideConfirmFields.fontName;
var textBroadsideGuns: TextField = new TextField();
textBroadsideGuns.defaultTextFormat = textBroadsideGunsFormat;
textBroadsideGuns.width = 80;
textBroadsideGuns.height = 30;
textBroadsideGuns.x = 167;
textBroadsideGuns.y = 186;
textBroadsideGuns.embedFonts = true;
textBroadsideGuns.textColor = 0xFFCC00;
textBroadsideGuns.htmlText = "<p align='left'>" + finalGuns + "</p>";
broadsideConfirmDialog.addChild(textBroadsideGuns);
var textBroadsideRange: TextField = new TextField();
textBroadsideRange.defaultTextFormat = textBroadsideGunsFormat;
textBroadsideRange.width = 80;
textBroadsideRange.height = 30;
textBroadsideRange.x = 67;
textBroadsideRange.y = 186;
textBroadsideRange.embedFonts = true;
textBroadsideRange.textColor = 0xFFCC00;
textBroadsideRange.htmlText = "<p align='left'>" + targetRange + "</p>";
broadsideConfirmDialog.addChild(textBroadsideRange);
//initial and final hit table fields
textBroadsideHitTableFormat.size = 22;
textBroadsideHitTableFormat.font = broadsideConfirmFields.fontName;
var textBroadsideHitTable: TextField = new TextField();
textBroadsideHitTable.defaultTextFormat = textBroadsideHitTableFormat;
textBroadsideHitTable.width = 80;
textBroadsideHitTable.height = 30;
textBroadsideHitTable.x = 235;
textBroadsideHitTable.y = 185;
textBroadsideHitTable.embedFonts = true;
textBroadsideHitTable.textColor = 0xFFCC00;
textBroadsideHitTable.htmlText = "<p align='left'>" + initialHitTable + "</p>";
broadsideConfirmDialog.addChild(textBroadsideHitTable);
var textBroadsideFinalHitTable: TextField = new TextField();
textBroadsideFinalHitTable.defaultTextFormat = textBroadsideHitTableFormat;
textBroadsideFinalHitTable.name = "textBroadsideFinalHitTable";
textBroadsideFinalHitTable.width = 80;
textBroadsideFinalHitTable.height = 30;
textBroadsideFinalHitTable.x = 235;
textBroadsideFinalHitTable.y = 325;
textBroadsideFinalHitTable.embedFonts = true;
textBroadsideFinalHitTable.textColor = 0xFFCC00;
textBroadsideFinalHitTable.htmlText = "<p align='left'>" + hitTable + "</p>";
broadsideConfirmDialog.addChild(textBroadsideFinalHitTable);
//modifier fields
var textBroadsideModifiersFormat: TextFormat = new TextFormat();
textBroadsideModifiersFormat.size = 13;
textBroadsideModifiersFormat.font = broadsideConfirmFields.fontName;
var textBroadsideModCrew: TextField = new TextField();
textBroadsideModCrew.defaultTextFormat = textBroadsideModifiersFormat;
textBroadsideModCrew.width = 80;
textBroadsideModCrew.height = 30;
textBroadsideModCrew.x = 232;
textBroadsideModCrew.y = 214;
textBroadsideModCrew.embedFonts = true;
textBroadsideModCrew.textColor = 0xFFDD8C;
textBroadsideModCrew.htmlText = "<p align='left'>" + modCrewQuality + "</p>";
if ("0" == modCrewQuality) {
textBroadsideModCrew.htmlText = "<p align='left'>--</p>";
textBroadsideModCrew.x = 238;
textBroadsideModCrew.textColor = 0x999999;
}
broadsideConfirmDialog.addChild(textBroadsideModCrew);
var textBroadsideModAmmo: TextField = new TextField();
textBroadsideModAmmo.defaultTextFormat = textBroadsideModifiersFormat;
textBroadsideModAmmo.width = 80;
textBroadsideModAmmo.height = 30;
textBroadsideModAmmo.x = 232;
textBroadsideModAmmo.y = 233;
textBroadsideModAmmo.embedFonts = true;
textBroadsideModAmmo.textColor = 0xFFDD8C;
textBroadsideModAmmo.htmlText = "<p align='left'>" + modShotType + "</p>";
if ("0" == modShotType) {
textBroadsideModAmmo.htmlText = "<p align='left'>--</p>";
textBroadsideModAmmo.x = 238;
textBroadsideModAmmo.textColor = 0x999999;
}
broadsideConfirmDialog.addChild(textBroadsideModAmmo);
var textBroadsideModRake: TextField = new TextField();
textBroadsideModRake.defaultTextFormat = textBroadsideModifiersFormat;
textBroadsideModRake.width = 80;
textBroadsideModRake.height = 30;
textBroadsideModRake.x = 232;
textBroadsideModRake.y = 251;
textBroadsideModRake.embedFonts = true;
textBroadsideModRake.textColor = 0xFFDD8C;
textBroadsideModRake.htmlText = "<p align='left'>" + modRakeValue + "</p>";
if ("0" == modRakeValue) {
textBroadsideModRake.htmlText = "<p align='left'>--</p>";
textBroadsideModRake.x = 238;
textBroadsideModRake.y = 249;
textBroadsideModRake.textColor = 0x999999;
}
broadsideConfirmDialog.addChild(textBroadsideModRake);
var textBroadsideModSternRake: TextField = new TextField();
textBroadsideModSternRake.defaultTextFormat = textBroadsideModifiersFormat;
textBroadsideModSternRake.width = 80;
textBroadsideModSternRake.height = 30;
textBroadsideModSternRake.x = 232;
textBroadsideModSternRake.y = 269;
textBroadsideModSternRake.embedFonts = true;
textBroadsideModSternRake.textColor = 0xFFDD8C;
textBroadsideModSternRake.htmlText = "<p align='left'>" + modSternRake + "</p>";
if ("0" == modSternRake) {
textBroadsideModSternRake.htmlText = "<p align='left'>--</p>";
textBroadsideModSternRake.x = 238;
textBroadsideModSternRake.y = 267;
textBroadsideModSternRake.textColor = 0x999999;
}
broadsideConfirmDialog.addChild(textBroadsideModSternRake);
var textBroadsideModInitBroad: TextField = new TextField();
textBroadsideModInitBroad.defaultTextFormat = textBroadsideModifiersFormat;
textBroadsideModInitBroad.width = 80;
textBroadsideModInitBroad.height = 30;
textBroadsideModInitBroad.x = 232;
textBroadsideModInitBroad.y = 287;
textBroadsideModInitBroad.embedFonts = true;
textBroadsideModInitBroad.textColor = 0xFFDD8C;
textBroadsideModInitBroad.htmlText = "<p align='left'>" + modInitialBroadside + "</p>";
if ("0" == modInitialBroadside) {
textBroadsideModInitBroad.htmlText = "<p align='left'>--</p>";
textBroadsideModInitBroad.x = 238;
textBroadsideModInitBroad.y = 285;
textBroadsideModInitBroad.textColor = 0x999999;
}
broadsideConfirmDialog.addChild(textBroadsideModInitBroad);
var textBroadsideModCrewLosses: TextField = new TextField();
textBroadsideModCrewLosses.defaultTextFormat = textBroadsideModifiersFormat;
textBroadsideModCrewLosses.width = 80;
textBroadsideModCrewLosses.height = 30;
textBroadsideModCrewLosses.x = 234;
textBroadsideModCrewLosses.y = 304;
textBroadsideModCrewLosses.embedFonts = true;
textBroadsideModCrewLosses.textColor = 0xFFDD8C;
textBroadsideModCrewLosses.htmlText = "<p align='left'>" + modCrewLosses + "</p>";
if ("0" == modCrewLosses) {
textBroadsideModCrewLosses.htmlText = "<p align='left'>--</p>";
textBroadsideModCrewLosses.x = 238;
textBroadsideModCrewLosses.y = 303;
textBroadsideModCrewLosses.textColor = 0x999999;
}
broadsideConfirmDialog.addChild(textBroadsideModCrewLosses);
//fire and cancel buttons
var broadsideFireButtonHull: Broadside_Confirm_Btn_Fire_Hull = new Broadside_Confirm_Btn_Fire_Hull();
broadsideFireButtonHull.gotoAndStop('default');
broadsideFireButtonHull.x = 208;
broadsideFireButtonHull.y = 372;
broadsideFireButtonHull.name = "broadsideFireButtonHull";
broadsideFireButtonHull.buttonMode = true;
broadsideFireButtonHull.useHandCursor = true;
broadsideFireButtonHull.addEventListener(MouseEvent.CLICK, fireButtonHandler);
broadsideFireButtonHull.addEventListener(MouseEvent.ROLL_OVER, broadsideButtonRollOverHandler);
broadsideFireButtonHull.addEventListener(MouseEvent.ROLL_OUT, broadsideButtonRollOutHandler);
broadsideConfirmDialog.addChild(broadsideFireButtonHull);
var broadsideFireButtonRigging: Broadside_Confirm_Btn_Fire_Rigging = new Broadside_Confirm_Btn_Fire_Rigging();
broadsideFireButtonRigging.gotoAndStop('default');
broadsideFireButtonRigging.x = 99;
broadsideFireButtonRigging.y = 372;
broadsideFireButtonRigging.name = "broadsideFireButtonRigging";
broadsideFireButtonRigging.buttonMode = true;
broadsideFireButtonRigging.useHandCursor = true;
broadsideFireButtonRigging.addEventListener(MouseEvent.CLICK, fireButtonHandler);
broadsideFireButtonRigging.addEventListener(MouseEvent.ROLL_OVER, broadsideButtonRollOverHandler);
broadsideFireButtonRigging.addEventListener(MouseEvent.ROLL_OUT, broadsideButtonRollOutHandler);
broadsideConfirmDialog.addChild(broadsideFireButtonRigging);
var broadsideCancelButton: Broadside_Confirm_Btn_Cancel = new Broadside_Confirm_Btn_Cancel();
broadsideCancelButton.gotoAndStop('default');
broadsideCancelButton.x = 12;
broadsideCancelButton.y = 372;
broadsideCancelButton.name = "broadsideCancelButton";
broadsideCancelButton.buttonMode = true;
broadsideCancelButton.useHandCursor = true;
broadsideCancelButton.addEventListener(MouseEvent.CLICK, cancelButtonHandler);
broadsideCancelButton.addEventListener(MouseEvent.ROLL_OVER, broadsideButtonRollOverHandler);
broadsideCancelButton.addEventListener(MouseEvent.ROLL_OUT, broadsideButtonRollOutHandler);
broadsideConfirmDialog.addChild(broadsideCancelButton);
}
}
function createBroadsideResultsDialog() {
//left offset for damage squares
const BROADSIDE_RESULTS_LEFT_OFFSET = 150;
const INFO_SQUARE_SIZE = 13;
////remove the broadside confirm dialog
//if (broadsideConfirmDialog.parent) {
// broadsideConfirmDialog.parent.removeChild(broadsideConfirmDialog);
//}
//instance broadside results dialog
broadsideResultsDialog = new Broadside_Results_Dialog();
broadsideResultsDialog.x = 430;
broadsideResultsDialog.y = 117;
addChild(broadsideResultsDialog);
//firing and target ship name fields
broadsideResultsDialog.addChild(textBroadsideShipNameFire);
broadsideResultsDialog.addChild(textBroadsideShipNameTarget);
//initial and final hit table fields
textBroadsideHitTableFormat.size = 28;
var textBroadsideResultsHitTable: TextField = new TextField();
textBroadsideResultsHitTable.defaultTextFormat = textBroadsideHitTableFormat;
textBroadsideResultsHitTable.width = 80;
textBroadsideResultsHitTable.height = 30;
textBroadsideResultsHitTable.x = 90;
textBroadsideResultsHitTable.y = 192;
textBroadsideResultsHitTable.embedFonts = true;
textBroadsideResultsHitTable.textColor = 0xFFCC00;
textBroadsideResultsHitTable.htmlText = "<p align='left'>" + targetObj.hitTable + "</p>";
broadsideResultsDialog.addChild(textBroadsideResultsHitTable);
var textBroadsideResultsDieRoll: TextField = new TextField();
textBroadsideResultsDieRoll.defaultTextFormat = textBroadsideHitTableFormat;
textBroadsideResultsDieRoll.width = 80;
textBroadsideResultsDieRoll.height = 30;
textBroadsideResultsDieRoll.x = 192;
textBroadsideResultsDieRoll.y = 192;
textBroadsideResultsDieRoll.embedFonts = true;
textBroadsideResultsDieRoll.textColor = 0xFFCC00;
textBroadsideResultsDieRoll.htmlText = "<p align='left'>" + diceRoll + "</p>";
broadsideResultsDialog.addChild(textBroadsideResultsDieRoll);
//add red X squares for ship's hull damage
for (var i: int = 0; i < damageObj.initialDamageHull; i++) {
var xSquareHull = new Ship_Info_SquareX();
xSquareHull.x = (i * INFO_SQUARE_SIZE) + BROADSIDE_RESULTS_LEFT_OFFSET;
xSquareHull.y = 254;
broadsideResultsDialog.addChild(xSquareHull);
}
//add red X squares for ship's gun damage
for (var i: int = 0; i < damageObj.initialDamageGun; i++) {
var xSquareGun = new Ship_Info_SquareX();
xSquareGun.x = (i * INFO_SQUARE_SIZE) + BROADSIDE_RESULTS_LEFT_OFFSET;
xSquareGun.y = 280;
broadsideResultsDialog.addChild(xSquareGun);
}
//add red X squares for ship's rigging damage
for (var i: int = 0; i < damageObj.initialDamageRigging; i++) {
var xSquareRigging = new Ship_Info_SquareX();
xSquareRigging.x = (i * INFO_SQUARE_SIZE) + BROADSIDE_RESULTS_LEFT_OFFSET;
xSquareRigging.y = 306;
broadsideResultsDialog.addChild(xSquareRigging);
}
//add red X squares for ship's crew damage
for (var i: int = 0; i < damageObj.initialDamageCrew; i++) {
var xSquareCrew = new Ship_Info_SquareX();
xSquareCrew.x = (i * INFO_SQUARE_SIZE) + BROADSIDE_RESULTS_LEFT_OFFSET;
xSquareCrew.y = 332;
broadsideResultsDialog.addChild(xSquareCrew);
}
var broadsideResultsCloseButton: WSIM_Broadside_Results_Button_Close = new WSIM_Broadside_Results_Button_Close();
broadsideResultsCloseButton.gotoAndStop('default');
broadsideResultsCloseButton.x = 111;
broadsideResultsCloseButton.y = 372;
broadsideResultsCloseButton.name = "broadsideResultsCloseButton";
broadsideResultsCloseButton.buttonMode = true;
broadsideResultsCloseButton.useHandCursor = true;
broadsideResultsCloseButton.addEventListener(MouseEvent.CLICK, cancelButtonHandler);
broadsideResultsCloseButton.addEventListener(MouseEvent.ROLL_OVER, broadsideButtonRollOverHandler);
broadsideResultsCloseButton.addEventListener(MouseEvent.ROLL_OUT, broadsideButtonRollOutHandler);
broadsideResultsDialog.addChild(broadsideResultsCloseButton);
}
//broadside confirm fire button event handler, initiates calculation and application of damage to target ship
function fireButtonHandler(e: Event) {
//extra insurance we don't shoot when we shouldn't be able to
if ((targetObj.firingShip.loadedRight && targetObj.targetStarboard) || (targetObj.firingShip.loadedLeft && !targetObj.targetStarboard)) {
var broadsideSound: Sound = new Sound_Broadside();
broadsideSound.play();
//calculate damage to target ship, decide if this broadside targeted at hull or rigging
if ("broadsideFireButtonHull" == e.target.name) {
//1 hull, 2 rigging
targetObj.targetArea = 1;
calcGunDamage(1);
}
else {
//target is rigging
targetObj.targetArea = 2;
calcGunDamage(2);
}
}
}
//broadside confirm cancel button, clear map
function cancelButtonHandler(e: Event) {
clearGameMap(e.target);
}
//broadside confirm fire button rollover handler
function broadsideButtonRollOverHandler(e: Event) {
e.target.gotoAndStop('hover');
}
//broadside confirm fire button rollover handler
function broadsideButtonRollOutHandler(e: Event) {
e.target.gotoAndStop('default');
}
편집 6/10 :에 말했을 때 결과 대화 상자가 떨어져 문제없이 간다. 이전에 누락 된 Broadside 결과 단계를 추가했습니다.
답변 기능을 사용하지 않고보기를 첨부하는 방법이 표시되지 않습니다. 나는 첨부 된 두 가지가 중요한 것이라고 생각한다. 누락 된 대화를 누군가보아야 만한다면, 나는 대답을 사용할 것입니다. – vossiewulf
당신이 표시 객체를 가지고 무엇을해야만하는지 기억하십시오, 당신은 표시 객체 트리를 사용하여'removeChild()'를 어디에서 찾을 지 결정할 수 있습니다. 기본적으로, 전체 객체를 제거하기를 원할 경우,'this.parent.removeChild (this)'는 100 % 도움이됩니다. – Vesper
필자는 이미 똑같은 것을 시도해 보았습니다. 똑바로있는 removeChild (broadsideConfirmDialog) 라인을 broadsideConfirmDialog.parent.removeChild (broadsideConfirmDialog)로 바꾸면 아무런 차이가 없습니다. – vossiewulf