자, 코드 조각이 있습니다.C++ : 값을 버퍼에 할당하면 작동하지 않습니다.
buffer = (uint8_t*)malloc(totalSize);
buffer[0] = ((header.sequenceNumber >> 24) & 0xFF);
buffer[1] = ((header.sequenceNumber >> 16) & 0xFF);
buffer[2] = ((header.sequenceNumber >> 8) & 0xFF);
buffer[3] = (header.sequenceNumber & 0xFF);
buffer[4] = ((header.ackNumber >> 24) & 0xFF);
buffer[5] = ((header.ackNumber >> 16) & 0xFF);
buffer[6] = ((header.ackNumber >> 8) & 0xFF);
buffer[7] = (header.ackNumber & 0xFF);
buffer[8] = ((header.connectionId >> 8) & 0xFF);
buffer[9] = (header.connectionId & 0xFF);
buffer[10] = (0 & 0xFF);
unsigned i = (((unsigned)header.ack) << 2) + (((unsigned)header.syn) << 1) + (unsigned)header.fin;
buffer[11] = (i & 0xFF);
을하고, 버퍼의 내용은 완전히 잘못된 것입니다 :이 버퍼에 헤더의 내용을 삽입합니다. 나는이 코드 조각을 추가하여 디버깅을 시도 :
std::cerr << "DEBUG: Values are: "
<< ((header.sequenceNumber >> 24) & 0xFF) << ", "
<< ((header.sequenceNumber >> 16) & 0xF) << ", "
<< ((header.sequenceNumber >> 8) & 0xFF) << ", "
<< (header.sequenceNumber & 0xFF) << ", "
<< ((header.ackNumber >> 24) & 0xFF) << ", "
<< ((header.ackNumber >> 16) & 0xFF) << ", "
<< ((header.ackNumber >> 8) & 0xFF) << ", "
<< (header.ackNumber & 0xFF) << ", "
<< ((header.connectionId >> 8) & 0xFF) << ", "
<< (header.connectionId & 0xFF) << ", "
<< (0 & 0xFF) << ", "
<< (i & 0xFF) << endl;
std::cerr << "DEBUG: Buffer header is: "
<< buffer[0] << ", " << buffer[1] << ", " << buffer[2] << ", "
<< buffer[3] << ", " << buffer[4] << ", " << buffer[5] << ", "
<< buffer[6] << ", " << buffer[7] << ", " << buffer[8] << ", "
<< buffer[9] << ", " << buffer[10] << ", " << buffer[11] << endl;
std::cerr << "DEBUG: getBuffer ends. The size is " << totalSize
<< ". The buffer is " << buffer << endl;
을 그리고 이것은 콘솔에 표시됩니다 :
DEBUG: Values are: 0, 0, 48, 57, 0, 0, 0, 0, 0, 0, 0, 2
DEBUG: Buffer header is: , , 0, 9, , , , , , , ,
DEBUG: getBuffer ends. The size is 12. The buffer is
12 개 값이 정확합니다. 그러나 버퍼의 12 요소는 완전히 잘못되었습니다.
malloc을 사용 하시겠습니까? 당신은 C++을 쓰고 있습니다. std :: vector를 사용하십시오. –