오래된 게임 코드를 유지하고 (5 세 이상) 개발자가 손을 몇 번 바꿨습니다. 게임에는 전용 플레이어 기반 (초기 카지노 도박 게임)이 없습니다.이 objective-c 코드 (blocks, RestKit, async, threads)를 개선하는 방법
RestKit은 API 호출에 사용됩니다.
아래 코드에서 의견 : // SECTION_1 // SECTION_2을 찾아보십시오.
// SECTION_1 : can make it async, use blocking logic. What are the some immediate risks related to introducing threading bugs?
// SECTION_2 : Need to fix a bug bug in previous logic here. Bug: self.fetchAllPlayersCallback gets invoked before waiting for self.fetchAllPlayersFriendCheckCallback. For correct UI update, I would need to combine self.fetchAllPlayersFriendCheckCallback and self.fetchAllPlayersCallback
.
코드 :
몇 가지 방법이 있습니다/* getAllPlayersInGame:(NSString *)gameId
* Fetch players for a game in progress, update UI, invoke fetchAllPlayersCallback
* Also detect if players are friends. Prepare friends set and invoke fetchAllPlayersFriendCheckCallback.
*/
- (void)getAllPlayersInGame:(NSString *)gameId
{
self.fetchAllPlayersInProgress = YES;
self.fetchAllPlayersError = nil;
[SocialManager getPlayersAndProfilesForGameId:gameId userId:[UserManager getActiveUser] completion:^(NSError *error, SocialUsers *users, SocialProfiles *profiles)
{
if (error) {
self.fetchAllPlayersError = error;
// TODO: show ui error alert
return;
}
__block NSUInteger totalusers = [self.lobby.players count];
__block BOOL isAllPlayersFriends = YES;
__block NSMutableSet *friendsInGame = [[NSMutableSet alloc] init]
// SECTION_1
// separate lightweight call to server per player.
// server implementation limitation doesn't allow sending bulk requests.
for (SocialUser *player in self.lobby.players) {
NSString *playerId = player.playerID;
[SocialManager isUser:userId friendsWithPlayer:playerId completionBlock:^(PlayHistory *playHistory, NSError *error) {
totalusers--;
if (!error) {
isAllPlayersFriends &= playHistory.isFriend;
if (playHistory.isFriend)
{
// TODO: Add to friendsInGame
// TODO: save other details (game history, etc for ui population)
}
} else {
self.fetchAllPlayersFriendCheckCallback(isAllPlayersFriends, friendsInGame, error);
return;
}
if (0 == totalusers) {
fetchAllPlayersFriendCheckCallback(isAllPlayersFriends, friendsInGame, error);
}
}];
};
// SECTION_2
// TODO: update data model
// TODO: UI update view
self.fetchAllPlayersInProgress = NO;
if (self.fetchAllPlayersCallback)
{
self.fetchAllPlayersCallback();
self.fetchAllPlayersCallback = nil;
}
}];
}
감사합니다. 당신의 대답에 따라 리팩토링. – lal