업데이트 : Magick.NET-Q16-AnyCPU가 https://github.com/dlemstra/Magick.NET으로 이동했습니다.
Magick.NET-Q16-AnyCPU https://magick.codeplex.com/의 NuGet 패키지가 완벽하게 작동했습니다. 여기에 내 코드입니다 :
namespace heightmap_generator {
internal class Program {
private static int GRID_SIZE = 1081;
private static void Main(string[] args) {
using (MagickImage image = new MagickImage(@"C:\Users\Brent\AppData\Local\Colossal Order\Cities_Skylines\Addons\MapEditor\Heightmaps\benchmark.png")) {
image.Draw(
new DrawableFillColor(new MagickColor(ushort.MaxValue/2, ushort.MaxValue/2, ushort.MaxValue/2)),
new DrawableRectangle(0, 0, GRID_SIZE, GRID_SIZE)
);
var drawables = new List<IDrawable>();
for (var y = 0; y < GRID_SIZE/50; ++y) {
float t = y/(GRID_SIZE/50.0f);
t = t*t*(3 - 2*t); //cubic hermite spline h01
ushort v = (ushort)(ushort.MaxValue * (5 + (t-1)*0.3)/10);
if (y == GRID_SIZE/50 - 1) {
v = (ushort) (ushort.MaxValue*0.501);
}
drawables.Add(new DrawableFillColor(new MagickColor(v, v, v)));
for (var x = 0; x < GRID_SIZE; ++x) {
if (x == GRID_SIZE/2) {
var v2 = (ushort) (v + ushort.MaxValue/1024);
drawables.Add(new DrawableFillColor(new MagickColor(v2, v2, v2)));
drawables.Add(new DrawableColor(x, GRID_SIZE/2 - y, PaintMethod.Point));
drawables.Add(new DrawableColor(x, GRID_SIZE/2 + y, PaintMethod.Point));
drawables.Add(new DrawableFillColor(new MagickColor(v, v, v)));
} else {
drawables.Add(new DrawableColor(x, GRID_SIZE/2 - y, PaintMethod.Point));
drawables.Add(new DrawableColor(x, GRID_SIZE/2 + y, PaintMethod.Point));
}
}
}
image.Draw(drawables);
image.Write(new FileStream(@"C:\Users\Brent\AppData\Local\Colossal Order\Cities_Skylines\Addons\MapEditor\Heightmaps\benchmark3.png", FileMode.Create));
}
}
}
}
관련 그러나 세 : https://social.msdn.microsoft.com/Forums/vstudio/en-US/10252c05-c4b6-49dc-b2a3-4c1396e2c3ab/writing -a-16bit-grayscale-image? forum = csharpgeneral – Brent
다음을 살펴보십시오. http://stackoverflow.com/questions/2265910/convert-an-image-to-grayscale – Foitn
PixelFormat 열거 형의 일부 형식이 아님 불행히도 실제로 지원됩니다. 네가 아니야. – TaW