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텍스트 음성 변환 및 텍스트 음성 변환을하는 응용 프로그램을 만들고 있습니다.iOS : SFSpeechRecognizer로 녹음 한 후 AVSpeechSynthesizer가 작동하지 않습니다.
현재 문제는 AVSpeechSynthesizer를 사용하여 text-to-speech가 잘 작동한다는 것입니다. 그러나 SFSpeechRecognizer를 사용하여 음성을 녹음하고 텍스트를 녹음 한 후에는 텍스트 음성 변환이 작동을 멈 춥니 다 (즉, 말하지 않습니다).
나는 또한 너무 빠르다. 그러나 나는이 튜토리얼을 다른 튜토리얼에서 가져 와서 병합하려고했다. 그들은 모두가 AVAudioSession이
private var speechRecognizer = SFSpeechRecognizer(locale: Locale.init(identifier: "en-US"))!
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
private var audioEngine = AVAudioEngine()
@objc(speak:location:date:callback:)
func speak(name: String, location: String, date: NSNumber,_ callback: @escaping (NSObject) ->()) -> Void {
let utterance = AVSpeechUtterance(string: name)
let synthesizer = AVSpeechSynthesizer()
synthesizer.speak(utterance)
}
@available(iOS 10.0, *)
@objc(startListening:location:date:callback:)
func startListening(name: String, location: String, date: NSNumber,_ callback: @escaping (NSObject) ->()) -> Void {
if audioEngine.isRunning {
audioEngine.stop()
recognitionRequest?.endAudio()
} else {
if recognitionTask != nil { //1
recognitionTask?.cancel()
recognitionTask = nil
}
let audioSession = AVAudioSession.sharedInstance() //2
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
try audioSession.setMode(AVAudioSessionModeMeasurement)
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("audioSession properties weren't set because of an error.")
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest() //3
guard let inputNode = audioEngine.inputNode else {
fatalError("Audio engine has no input node")
} //4
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
} //5
recognitionRequest.shouldReportPartialResults = true //6
recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in //7
var isFinal = false //8
if result != nil {
print(result?.bestTranscription.formattedString) //9
isFinal = (result?.isFinal)!
}
if error != nil || isFinal { //10
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0) //11
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare() //12
do {
try audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
}
}
여기서'speak' 함수를 어디에서 호출합니까? –
문제가 해결 되었습니까 @ SamuelMéndez –