WinForm 이벤트 처리에 유창한 접근 방식이 있습니까?
editor.When(Keys.F).IsDown().With(Keys.Control).Do((sender, e) => ShowFindWindow());
과 같은 이벤트를 처리하기위한 유창한 코드를 입력하기위한 라이브러리가 있는지 궁금했을 때 사용자 컨트롤에서 다른 KeyDown 이벤트를 처리하고있었습니다. 존재합니까?
WinForm 이벤트 처리에 유창한 접근 방식이 있습니까?
editor.When(Keys.F).IsDown().With(Keys.Control).Do((sender, e) => ShowFindWindow());
과 같은 이벤트를 처리하기위한 유창한 코드를 입력하기위한 라이브러리가 있는지 궁금했을 때 사용자 컨트롤에서 다른 KeyDown 이벤트를 처리하고있었습니다. 존재합니까?
나는 이것이 도전이었고, 이것이 내가 플루 언트가 무엇인지 배울 수 있다고 결정했다. 그래서 나는 플루트 키보드 클래스를 코딩했다. 나는 모든 유창한 언어 구조와 규칙을 따르지 않는다고 생각하지만, 제대로 작동합니다.
도우미 확장 방법
/// <summary>
/// Provides a set of static (Shared in Visual Basic) methods for starting a fluent expression on a <see cref="System.Windows.Form.Control"/> object.
/// </summary>
public static class ControlExtensions
{
/// <summary>
/// Starts a fluent expression that occurs when a key is pressed.
/// </summary>
/// <param name="control">The control on which the fluent keyboard expression is occuring.</param>
/// <param name="keys">The key when it will happen.</param>
/// <returns>A <see cref="KeyboardFluent"/> object that makes it possible to write a fluent expression.</returns>
public static KeyboardFluent When(this Control control, Keys keys)
{
return new KeyboardFluent(control).When(keys);
}
}
유창 클래스
/// <summary>
/// Represents a fluent expression for handling keyboard event.
/// </summary>
public class KeyboardFluent
{
/// <summary>
/// The control on which the fluent keyboard expression is occuring.
/// </summary>
private Control control;
/// <summary>
/// The KeyDown and KeyUp handler.
/// </summary>
private KeyEventHandler keyHandler;
/// <summary>
/// Stores if the IsDown method was called and that the KeyDown event is registered.
/// </summary>
private bool isDownRegistered = false;
/// <summary>
/// Stores if the IsUp method was called and that the KeyUp event is registered.
/// </summary>
private bool isUpRegistered = false;
/// <summary>
/// The list of keys that will make the actions be executed when they are down or up.
/// </summary>
private List<Keys> triggerKeys;
/// <summary>
/// The modifiers keys that must be down at the same time than the trigger keys for the actions to be executed.
/// </summary>
private Keys modifiers;
/// <summary>
/// The list of actions that will be executed when the trigger keys and modifiers are down or up.
/// </summary>
private List<Action<object, KeyEventArgs>> actions;
/// <summary>
/// Initializes a new instance of the <see cref="KeyboardFluent"/> class.
/// </summary>
/// <param name="control">The control on which the fluent keyboard expression is occuring.</param>
public KeyboardFluent(Control control)
{
this.control = control;
this.triggerKeys = new List<Keys>();
this.actions = new List<Action<object, KeyEventArgs>>();
this.keyHandler = new KeyEventHandler(OnKeyHandler);
}
/// <summary>
/// Handles the KeyDown or KeyUp event on the control.
/// </summary>
/// <param name="sender">The control on which the event is occuring.</param>
/// <param name="e">A <see cref="KeyEventArgs"/> that gives information about the keyboard event.</param>
private void OnKeyHandler(object sender, KeyEventArgs e)
{
if (this.triggerKeys.Contains(e.KeyCode) && e.Modifiers == this.modifiers)
{
this.actions.ForEach(action => action(sender, e));
}
}
/// <summary>
/// Makes the keyboard event occured when a key is pressed down.
/// </summary>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent IsDown()
{
if (!isDownRegistered)
{
this.control.KeyDown += this.keyHandler;
isDownRegistered = true;
}
return this;
}
/// <summary>
/// Makes the keyboard event occured when a key is pressed up.
/// </summary>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent IsUp()
{
if (!isUpRegistered)
{
this.control.KeyUp += this.keyHandler;
isUpRegistered = true;
}
return this;
}
/// <summary>
/// Creates a new trigger on a key.
/// </summary>
/// <param name="key">The key on which the actions will occur.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent When(Keys key)
{
this.triggerKeys.Add(key);
return this;
}
/// <summary>
/// Adds a modifier filter that is checked before the action are executed.
/// </summary>
/// <param name="modifiers">The modifier key.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent With(Keys modifiers)
{
this.modifiers |= modifiers;
return this;
}
/// <summary>
/// Executes the action when the specified keys and modified are either pressed down or up.
/// </summary>
/// <param name="action">The action to be executed.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent Do(Action<object, KeyEventArgs> action)
{
this.actions.Add(action);
return this;
}
}
지금
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.When(Keys.F).With(Keys.Control).IsDown().Do((sender, e) => MessageBox.Show(e.KeyData.ToString()));
}
}
입력 할 수 있습니다 Ctrl 키 + F가 다운 때 메시지 박스에만 표시됩니다.
.NET 4는 정확하게 제공해야하는 반응 프레임 워크 (IObservable<T>
, IObserver<T>
및 도우미 확장 유형)를 소개합니다.
반응 프레임 워크는 이에 대한 유창한 인터페이스를 제공하지 않습니다. 상당히 다른 이벤트에 LINQ를 제공합니다. –
오늘 Rx 프레임 워크에 대한 기사가 나타났습니다. .NET Framework 3.5 sp1에서 사용할 수 있습니다. 나는 똑같은 일을 시도했지만 훨씬 더 많은 옵션으로 완벽하게 작동했습니다. –
.Net Framework 3.5 SP1 용으로 Reactive Extension Framework을 다운로드했습니다.
나는 동일한 기능을 수행 할 수 있었다 : 이것은 꽤 강력한 물건Observable.FromEvent<KeyEventArgs>(this, "KeyDown")
.Where(e => e.EventArgs.KeyCode == Keys.F && e.EventArgs.Modifiers == Keys.Control)
.Subscribe(e => MessageBox.Show(e.EventArgs.KeyData.ToString()));
입니다.
멋진 아이디어! 나는 Jeremy Miller가 StoryTeller (http://storyteller.tigris.org/source/browse/storyteller/trunk/)에 대해 약간의 연구를 해왔을 것 같은 이런 것을 보지 못했습니까? –