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6 축 로봇이 있습니다.헬릭스 툴킷, 새 회전 벡터 받기
각 축을 독립적으로 이동하려고합니다. 로봇 축은 원점이 원점 일 때 모두 올바르게 이동하지만 수정 된 경우 다른 모든 축이 잘못 이동합니다. 그들은 새로운 벡터가 아닌 올바른 회전 지점을 유지합니다.
나는 http://www.barth-dev.de/getting-started-3d-wpf///moves axis_1
void move_axis_1(double angle)
{
//rotate the object by "angle", the vector describes the axis
RotateTransform3D axis_1_transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 0, 1), angle));
//tells where the point of rotation is
axis_1_transform.CenterX = 77.5;
axis_1_transform.CenterY = 21.5;
axis_1_transform.CenterZ = -8;
//apply transformation
axis_1.Transform = axis_1_transform;
//also move the axis 2
move_axis_2(axis_2_angle);
}
//moves axis_2
void move_axis_2(double angle)
{
//new group of transformations, the group will "add" movements
var Group_3D = new Transform3DGroup();
Group_3D.Children.Add(axis_1.Transform);
//we need to find out where our old point is now
Point3D origin = Group_3D.Transform(new Point3D(84.6, 21, -2));
//create new transformation
RotateTransform3D axis_2_transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), angle));
axis_2_transform.CenterX = origin.X;
axis_2_transform.CenterY = origin.Y;
axis_2_transform.CenterZ = origin.Z;
//add it to the transformation group (and therefore to axis_1 movement
Group_3D.Children.Add(axis_2_transform);
//Apply the transform
axis_2.Transform = Group_3D;
//also move
move_axis_3(axis_3_angle);
}
//moves axis_3
void move_axis_3(double angle)
{
//new group of transformations, the group will "add" movements
var Group_3D = new Transform3DGroup();
Group_3D.Children.Add(axis_2.Transform);
//we need to find out where our old point is now
Point3D origin = Group_3D.Transform(new Point3D(84.6, 17, 16.2));
//create new transformation
RotateTransform3D axis_3_transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), angle));
axis_3_transform.CenterX = origin.X;
axis_3_transform.CenterY = origin.Y;
axis_3_transform.CenterZ = origin.Z;
//add it to the transformation group
Group_3D.Children.Add(axis_3_transform);
//Apply the transform
axis_3.Transform = Group_3D;
//also move
move_axis_4(axis_4_angle);
}