플레이어 클래스사각형이 충돌하지 않습니까?
public class Player extends Sprite implements InputProcessor {
public Vector2 velocity = new Vector2();
private float speed = 500;
public Rectangle rectangle;
public Player(Sprite sprite){
super(sprite);
this.rectangle = sprite.getBoundingRectangle();
}
public void draw(SpriteBatch spriteBatch){
update(Gdx.graphics.getDeltaTime());
super.draw(spriteBatch);
}
public void update(float delta) {
rectangle = new Rectangle(getX() + velocity.x * delta,0,rectangle.getWidth(),rectangle.getWidth());
setX(getX() + velocity.x * delta);
}
}
PlayScreen 클래스
public class PlayScreen implements Screen {
private Player player;
private OrthographicCamera camera;
private OrthogonalTiledMapRenderer renderer;
private TiledMap map;
private Rectangle rightRectangle, leftRectangle, playerRectangle;
//private ShapeRenderer shapeRenderer;
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderer.render();
renderer.getSpriteBatch().begin();
player.draw(renderer.getSpriteBatch());
renderer.getSpriteBatch().end();
//shapeRenderer.begin(ShapeType.Filled);
//shapeRenderer.setColor(0, 1, 0, 1);
//shapeRenderer.rect(
// player.getX() + player.velocity.x * delta, 0,
// player.rectangle.getWidth(), player.rectangle.getHeight());
//shapeRenderer.end();
}
@Override
public void resize(int width, int height) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.update();
}
@Override
public void show() {
camera = new OrthographicCamera();
map = new TiledMap();
renderer = new OrthogonalTiledMapRenderer(map);
//shapeRenderer = new ShapeRenderer();
player = new Player(new Sprite(new Texture("img/player.png")));
rightRectangle = new Rectangle(1280,0,0,720);
leftRectangle = new Rectangle(0,0,0,720);
boolean wallLeft = leftRectangle.overlaps(player.rectangle);
boolean wallRight = rightRectangle.overlaps(player.rectangle);
if(wallLeft){
System.out.println("wallLeft Overlap");
player.velocity.x = 0;
}
else if(wallRight){
System.out.println("wallRight Overlap");
player.velocity.x = 0;
}
player.setPosition(
Gdx.graphics.getWidth()/2f - player.getWidth()/2f,
Gdx.graphics.getHeight()/2f - player.getHeight()/2f
- Gdx.graphics.getHeight()/5f);
}
}
제대로 충돌 것 같지 않습니다. rightRectangle
및 leftRectangle
은 내 화면 경계입니다. shapeRenderer
을 사용하면 직사각형이 만들어지고 주변 플레이어가 따라옵니다. 그러나, 나는 내 player.rectangle
이 어떤 이유로 든 움직이지 않는다고 생각하며, 그 결과 내 옆 경계와 충돌하지 않습니다. 어떤 도움이라도 대단히 감사하겠습니다!
리뷰 주셔서 감사합니다. – user3567126