그래서 여기가 어떤 LWJGL 응용 프로그램의 C에서 구현 될 수 내 화면 캡처 코드입니다 :이 희망
//=========================getScreenImage==================================//
private void screenShot(){
//Creating an rbg array of total pixels
int[] pixels = new int[WIDTH * HEIGHT];
int bindex;
// allocate space for RBG pixels
ByteBuffer fb = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 3);
// grab a copy of the current frame contents as RGB
glReadPixels(0, 0, WIDTH, HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, fb);
BufferedImage imageIn = new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB);
// convert RGB data in ByteBuffer to integer array
for (int i=0; i < pixels.length; i++) {
bindex = i * 3;
pixels[i] =
((fb.get(bindex) << 16)) +
((fb.get(bindex+1) << 8)) +
((fb.get(bindex+2) << 0));
}
//Allocate colored pixel to buffered Image
imageIn.setRGB(0, 0, WIDTH, HEIGHT, pixels, 0 , WIDTH);
//Creating the transformation direction (horizontal)
AffineTransform at = AffineTransform.getScaleInstance(1, -1);
at.translate(0, -imageIn.getHeight(null));
//Applying transformation
AffineTransformOp opRotated = new AffineTransformOp(at, AffineTransformOp.TYPE_BILINEAR);
BufferedImage imageOut = opRotated.filter(imageIn, null);
try {//Try to screate image, else show exception.
ImageIO.write(imageOut, format , fileLoc);
}
catch (Exception e) {
System.out.println("ScreenShot() exception: " +e);
}
}
내가 사용하고 사이드 참고로
유용했습니다.
코드에 대한 질문이나 의견이 있으면 원하는대로/제안하십시오. C :
Hugs,
로즈.