유니티를 사용하여 게임을 실행할 때이 오류가 콘솔 창에서 계속 발생하고로드하는 화면이 다음으로 진행되지 않습니다. 이 문제를 해결할 수있게 도와주세요.IndexOutOfRangeException : 배열 인덱스가 범위를 벗어났습니다. DataCache.GetAchievementCacheData() (Assets/Scripts/Mission/Plugin/DataCache.cs : 329)
IndexOutOfRangeException : 배열 인덱스가 범위를 벗어났습니다. 는 DataCache.GetAchievementCacheData는() ( 자산/스크립트/미션/플러그인/DataCache.cs에서 : 329)
다음
329이입니다
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
//Class luu mission current
public class CurrentMission
{
public string FB_id { get; set; }
public string Name { get; set; }
public string Mission { get; set; }
public CurrentMission(string id, string name, string mission)
{
this.FB_id = id;
this.Name = name;
this.Mission = mission;
}
public CurrentMission()
{
this.FB_id = "";
this.Name = "";
this.Mission = "";
}
}
public class MissionDataSave
{
public int Mission;
public long Score;
public int Star;
public int Open;//0-false. 1-true
public MissionDataSave(int mission, long score, int star, int open)
{
Mission = mission;
Score = score;
Star = star;
Open = open;
}
public MissionDataSave()
{
Mission = 0;
Score = 0;
Star = 0;
Open = 0;
}
}
public class AchievementCache
{
//group nhiem vu
public int Group;
//Level hien tai cua group
public int Level;
//Gia tri hien tai
public int Value;
//Thong bao mission hoan thanh
public int Notify;//0 - False, 1 - true
//public AchievementCache()
//{
// this.Group = 1;
// this.Level = 1;
// this.Value = 0;
//}
public AchievementCache(int group, int level, int value, int notify)
{
this.Group = group;
this.Value = value;
this.Level = level;
this.Notify = notify;
}
public AchievementCache()
{
this.Group = 1;
this.Value = 0;
this.Level = 1;
this.Notify = 0;
}
}
public class DataCache
{
public static string FB_ID = "FB_ID";
public static string FB_USER = "FB_USER";
public static string Achievement_data_key = "Achievement_data_key";
public static string Mission_data_key = "Mission_data_key";
public static string Current_mission_data_key = "Current_mission_data_key";
public static AchievementCache[] dataAchievementCache;
public static MissionDataSave[] dataMissionCache;
public static CurrentMission[] dataCurrentMissionCache;
//public static string XML_Current_Mission_Path = "CurrentMissionSave.xml";
//public static string XML_Data_Mission_Path = "DataMissionSave.xml";
//public static string XML_Data_Achievement_Path = "AchievementCache.xml";
//serialize xml theo tung phan tu
//public static List<MissionDataSave> DeserializeMissionDataSaveListFromXML(string filePath)
//{
// if (!System.IO.File.Exists(filePath))
// {
// Debug.LogError("File " + filePath + " not exist!");
// return new List<MissionDataSave>();
// }
// XmlSerializer deserializer = new XmlSerializer(typeof(List<MissionDataSave>), new XmlRootAttribute("MissionDataSaveRoot"));
// TextReader textReader = new StreamReader(filePath);
// List<MissionDataSave> movies = (List<MissionDataSave>)deserializer.Deserialize(textReader);
// textReader.Close();
// return movies;
//}
//public static void readXMLTest()
//{
// string xmlDataCache1 = Application.persistentDataPath + "/" + XML_Current_Mission_Path;
// TextReader textReader = new StreamReader(xmlDataCache1);
// XmlDocument xmlDoc = new XmlDocument();
// xmlDoc.Load(textReader);
// XmlNodeList xmlNodeList = xmlDoc.DocumentElement.ChildNodes;
// Debug.Log("TRUOC");
// foreach (XmlNode node in xmlNodeList)
// {
// Debug.Log("aaaaaaaaaaaaaaaaaaaaa " + node.Attributes["Id"].Value);
// }
// Debug.Log("SAU");
// XmlNode root = xmlDoc.DocumentElement;
// XmlElement elem = xmlDoc.CreateElement("CurrentMissionCache");
// elem.SetAttribute("Id", "112312");
// elem.SetAttribute("Name", "NameDG");
// elem.SetAttribute("Mission", "MissionDG");
// root.AppendChild(elem);
// textReader.Close();
// xmlDoc.Save(xmlDataCache1);
//}
//Add mission xml node
public static void UpdateMissionScore(long score, int star, int mission, int open)
{
MissionDataSave data = dataMissionCache[mission - 1];
if (data.Star < star)
{
data.Star = star;
}
if (data.Score < score)
{
data.Score = score;
}
data.Open = open;
}
public static void SaveMissionDataCache(bool submitToServer = false)
{
string dataSave = "";
string dataSendServer = "";
for (int i = 0; i < dataMissionCache.Length; i++)
{
dataSave += dataMissionCache[i].Mission + "-" + dataMissionCache[i].Score + "-" + dataMissionCache[i].Star + "-" + dataMissionCache[i].Open + ",";
//Chi gui nhung mission da open len server
if (dataMissionCache[i].Open == 1)
{
if (dataSendServer.Length > 0)
dataSendServer += ",";
dataSendServer += dataMissionCache[i].Mission + "-" + dataMissionCache[i].Score + "-" + dataMissionCache[i].Star + "-" + dataMissionCache[i].Open;
}
}
Debug.Log("Data save " + dataSave);
PlayerPrefs.SetString(Mission_data_key, dataSave);
if (submitToServer)
{
Debug.Log("Data send server " + dataSendServer);
AudioControl.getMonoBehaviour().StartCoroutine(DHS.PostMeInfoMissionUpdate(FB.UserId, dataSendServer));
}
}
public static void GetMissionDataCache()
{
int max_mission = 100;
if (dataMissionCache != null)
{
dataMissionCache = null;
}
dataMissionCache = new MissionDataSave[max_mission];
//Tao moi neu chua co
if (!PlayerPrefs.HasKey(Mission_data_key))
{
string datas = "1-0-0-1,";
for (int i = 2; i <= max_mission; i++)
{
//Mission - Score - Star - Open
if (DataMissionControlNew.test)
{
datas += i + "-0-0-1,";
//if (i < 16)
// datas += i + "-0-0-1,";
//else datas += i + "-0-0-0,";
}
else
{
datas += i + "-0-0-0,";
}
}
PlayerPrefs.SetString(Mission_data_key, datas);
}
string missionData = PlayerPrefs.GetString(Mission_data_key);
string[] data = missionData.Split(',');
for (int i = 0; i < max_mission; i++)
{
string[] infoData = data[i].Split('-');
//Debug.Log("Info " + data[i]);
string mission = infoData[0];
string score = infoData[1];
string star = infoData[2];
string open = infoData[3];
dataMissionCache[i] = new MissionDataSave(Convert.ToUInt16(mission), Convert.ToUInt32(score), Convert.ToUInt16(star), Convert.ToUInt16(open));
}
}
//-------------------------CURRENT MISSION---------------------------
//Add current mission xml node
public static void SaveCurrentMission(string data = "")
{
if (String.IsNullOrEmpty(data))
{
string dataSave = "";
for (int i = 0; i < dataCurrentMissionCache.Length; i++)
{
if (dataSave.Length > 0)
dataSave += ",";
dataSave += dataCurrentMissionCache[i].FB_id + "-" + dataCurrentMissionCache[i].Name + "-" + dataCurrentMissionCache[i].Mission;
}
PlayerPrefs.SetString(Current_mission_data_key, dataSave);
}
else
{
PlayerPrefs.SetString(Current_mission_data_key, data);
GetCurrentMission();
}
}
public static void GetCurrentMission()
{
if (!PlayerPrefs.HasKey(Current_mission_data_key))
{
PlayerPrefs.SetString(Current_mission_data_key, "Me-User-1");
}
if (dataCurrentMissionCache != null)
{
dataCurrentMissionCache = null;
}
string current_data = PlayerPrefs.GetString(Current_mission_data_key);
string[] data = current_data.Split(',');
dataCurrentMissionCache = new CurrentMission[data.Length];
for (int i = 0; i < data.Length; i++)
{
string[] info = data[i].Split('-');
//fb - User name - missison
dataCurrentMissionCache[i] = new CurrentMission(info[0], info[1], info[2]);
}
}
public static void SetMeCurrentMission(int mission)
{
for (int i = 0; i < DataCache.dataCurrentMissionCache.Length; i++)
{
if ("Me".Equals(DataCache.dataCurrentMissionCache[i].FB_id))
{
int old = Convert.ToInt16(DataCache.dataCurrentMissionCache[i].Mission);
if (old < mission)
{
DataCache.dataCurrentMissionCache[i].Mission = "" + mission;
DataCache.UpdateMissionScore(0, 0, mission, 1);//Them mission moi vao xml
}
}
}
DataCache.SaveCurrentMission();
}
//-------------------------ACHIEVEMENT---------------------------
//Ghi de len du lieu cu
public static void ReplaceAchievementCache(int groupLevel, int value, int level = -1)
{
dataAchievementCache[groupLevel - 1].Value = value;
if (level != -1)
{
dataAchievementCache[groupLevel - 1].Level = level;
}
}
//Cap nhat them du lieu
public static void AddAchievementCache(int groupLevel, int addValue, int addLevel = 0)
{
dataAchievementCache[groupLevel - 1].Level += addLevel;
dataAchievementCache[groupLevel - 1].Value += addValue;
}
public static void GetAchievementCacheData()
{
Debug.Log("-------------GetAchievementCacheData--------------------");
if (dataAchievementCache != null)
{
dataAchievementCache = null;
}
dataAchievementCache = new AchievementCache[22];
//Tao achievement
if (!PlayerPrefs.HasKey(Achievement_data_key))
{
string achi = "";
for (int i = 1; i <= 22; i++)
{
achi += i + "-1-0-0,";
}
//Debug.Log("Create new achievement " + achi);
PlayerPrefs.SetString(Achievement_data_key, achi);
}
string achievement = PlayerPrefs.GetString(Achievement_data_key);
//Debug.Log(achievement);
string[] achie = achievement.Split(',');
for (int i = 0; i< dataAchievementCache.Length; i++)
{
//Debug.Log(achie[i]);
string[] infoAchie = achie[i].Split('-');
string group = infoAchie[0];
string level = infoAchie[1];
string value = infoAchie[2];
string notify = infoAchie[3];
//Debug.Log(group +" " + dataAchievementCache[i].Group);
dataAchievementCache[i] = new AchievementCache();
dataAchievementCache[i].Group = Convert.ToInt16(group);
dataAchievementCache[i].Level = Convert.ToInt16(level);
dataAchievementCache[i].Value = Convert.ToInt32(value);
dataAchievementCache[i].Notify = Convert.ToInt16(notify);
}
}
public static void SaveAchievementCache(bool sendServer = false)
{
try
{
Debug.Log("-------------------SaveAchievementCache-----------------");
if (dataAchievementCache != null)
{
string achievement = "";
for (int i = 0; i < dataAchievementCache.Length; i++)
{
string s = "" + dataAchievementCache[i].Group + "-" + dataAchievementCache[i].Level + "-" + dataAchievementCache[i].Value + "-" + dataAchievementCache[i].Notify + ",";
achievement += s;
}
//Debug.Log("----------LUU ACHIEVEMENT------------ " + achievement);
PlayerPrefs.SetString(Achievement_data_key, achievement);
if (FB.IsLoggedIn && sendServer)
{
//Nếu chưa có playerprefs thì sẽ submit lên luôn
//Nếu có rồi thì phải check nó cập nhật hoàn thành từ server về thì mới cho up lên
bool check = !PlayerPrefs.HasKey(DataMissionControlNew.key_update_achievement_data_from_server) ||
(PlayerPrefs.HasKey(DataMissionControlNew.key_update_achievement_data_from_server) && PlayerPrefs.GetInt(DataMissionControlNew.key_update_achievement_data_from_server) == 1);
if (check)
{
AudioControl.getMonoBehaviour().StartCoroutine(DHS.PostMeInfoUpdate(DFB.UserId, "" + VariableSystem.diamond, "" + achievement, "", (www) =>
{
Debug.Log("----------Update achievement to server success!------------- " + achievement);
}));
}
else
{
Debug.Log("----------KHONG CHO UP ACHIEVEMENT VA DIAMOND LEN SERVER------------- " + PlayerPrefs.GetInt(DataMissionControlNew.key_update_mission_data_from_server, 0));
}
}
}
}
catch (Exception e)
{
Debug.Log("------------ERROR ---------------" + e.Message);
if (DataMissionControlNew.test)
{
MobilePlugin.getInstance().ShowToast("ERROR " + e.Message);
}
}
}
public static void DeleteUserData()
{
PlayerPrefs.DeleteKey(FB_ID);
PlayerPrefs.DeleteKey(Mission_data_key);
PlayerPrefs.DeleteKey(Current_mission_data_key);
PlayerPrefs.DeleteKey(Achievement_data_key);
PlayerPrefs.DeleteKey("diamond");
PlayerPrefs.DeleteKey(DataMissionControlNew.key_update_mission_data_from_server);
VariableSystem.diamond = 8;
VariableSystem.heart = 5;
}
public static void RestoreUserData(int diamond, string achievement)
{
Debug.Log("Restore user data");
VariableSystem.diamond = diamond;
VariableSystem.heart = PlayerPrefs.GetInt("heart", 5);
string[] achie = achievement.Split(',');
if (achie.Length > 5)
{
for (int i = 0; i < dataAchievementCache.Length; i++)
{
string[] infoAchie = achie[i].Split('-');
string group = infoAchie[0];
string level = infoAchie[1];
string value = infoAchie[2];
string notify = infoAchie[3];
dataAchievementCache[i].Group = Convert.ToInt16(group);
dataAchievementCache[i].Level = Convert.ToInt16(level);
dataAchievementCache[i].Value = Convert.ToInt32(value);
dataAchievementCache[i].Notify = Convert.ToInt16(notify);
}
//Debug.Log("---Luu achievement----");
SaveAchievementCache();
GetAchievementCacheData();
}
Debug.Log("----------------ACHIEVEMENT da dc cap nhat tu -----------------");
PlayerPrefs.SetInt(DataMissionControlNew.key_update_achievement_data_from_server, 1);
}
라인 아래에있는 내 코드입니다
string level = infoAchie[1];
오류가 발생하기 전에 마지막으로 인쇄 한 내용을 주석 처리 한 Debug.Log (achie [i]);를 넣으면? 그 문자열'string achievement'를 인쇄 할 수 있다면 내용은 무엇입니까? – CNuts