2012-07-09 2 views
0

파이 게임 사이트 (here)에있는 py2exe 스크립트를 사용하여 sys와 파이 게임 만 사용하는 간단한 프로그램을 컴파일합니다. 여기 pygame2exe 모듈이 반복 가능하지 않음

running py2exe 
creating C:\Users\python2.6\Desktop\build 
creating C:\Users\python2.6\Desktop\build\bdist.win32 
creating C:\Users\python2.6\Desktop\build\bdist.win32\winexe 
creating C:\Users\python2.6\Desktop\build\bdist.win32\winexe\collect-2.6 
creating C:\Users\python2.6\Desktop\build\bdist.win32\winexe\bundle-2.6 
creating C:\Users\python2.6\Desktop\build\bdist.win32\winexe\temp 
creating C:\Users\python2.6\Desktop\dist 
*** searching for required modules *** 
Traceback (most recent call last): 
    File "C:\Users\python2.6\Desktop\pyg2exe.py", line 170, in <module> 
    BuildExe().run() #Run generation 
    File "C:\Users\python2.6\Desktop\pyg2exe.py", line 161, in run 
    dist_dir = self.dist_dir 
    File "C:\Python26\lib\distutils\core.py", line 152, in setup 
    dist.run_commands() 
    File "C:\Python26\lib\distutils\dist.py", line 975, in run_commands 
    self.run_command(cmd) 
    File "C:\Python26\lib\distutils\dist.py", line 995, in run_command 
    cmd_obj.run() 
    File "C:\Python26\Lib\site-packages\py2exe\build_exe.py", line 243, in run 
    self._run() 
    File "C:\Python26\Lib\site-packages\py2exe\build_exe.py", line 296, in _run 
    self.find_needed_modules(mf, required_files, required_modules) 
    File "C:\Python26\Lib\site-packages\py2exe\build_exe.py", line 1306, in find_needed_modules 
    mf.import_hook(f) 
    File "C:\Python26\lib\site-packages\py2exe\mf.py", line 719, in import_hook 
    return Base.import_hook(self,name,caller,fromlist,level) 
    File "C:\Python26\lib\site-packages\py2exe\mf.py", line 136, in import_hook 
    q, tail = self.find_head_package(parent, name) 
    File "C:\Python26\lib\site-packages\py2exe\mf.py", line 181, in find_head_package 
    if '.' in name: 
TypeError: argument of type 'module' is not iterable 

가 pygame2exe 코드입니다 : 나는 그것을 실행하면, 나는이 오류 얻을 내가 이것을 사용 바라고

import pygame, sys 
from pygame.locals import * 

# set up pygame 
pygame.init() 

# set up the window 
windowSurface = pygame.display.set_mode((500, 400), 0, 32) 
pygame.display.set_caption('Hello world!') 

# set up the colors 
BLACK = (0, 0, 0) 
WHITE = (255, 255, 255) 
RED = (255, 0, 0) 
GREEN = (0, 255, 0) 
BLUE = (0, 0, 255) 

# set up fonts 
basicFont = pygame.font.SysFont(None, 48) 

# set up the text 
text = basicFont.render('Hello world!', True, WHITE, BLUE) 
textRect = text.get_rect() 
textRect.centerx = windowSurface.get_rect().centerx 
textRect.centery = windowSurface.get_rect().centery 

# draw the white background onto the surface 
windowSurface.fill(WHITE) 

# draw a green polygon onto the surface 
pygame.draw.polygon(windowSurface, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) 

# draw some blue lines onto the surface 
pygame.draw.line(windowSurface, BLUE, (60, 60), (120, 60), 4) 
pygame.draw.line(windowSurface, BLUE, (120, 60), (60, 120)) 
pygame.draw.line(windowSurface, BLUE, (60, 120), (120, 120), 4) 

# draw a blue circle onto the surface 
pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0) 

# draw a red ellipse onto the surface 
pygame.draw.ellipse(windowSurface, RED, (300, 250, 40, 80), 1) 

# draw the text's background rectangle onto the surface 
pygame.draw.rect(windowSurface, RED, (textRect.left - 20, textRect.top - 20, textRect.width + 40, textRect.height + 40)) 

# get a pixel array of the surface 
pixArray = pygame.PixelArray(windowSurface) 
pixArray[480][380] = BLACK 
del pixArray 

# draw the text onto the surface 
windowSurface.blit(text, textRect) 

# draw the window onto the screen 
pygame.display.update() 

# run the game loop 
while True: 
    for event in pygame.event.get(): 
     if event.type == QUIT: 
      pygame.quit() 
      sys.exit() 

: 여기

# This will create a dist directory containing the executable file, all the data 
# directories. All Libraries will be bundled in executable file. 
# 
# Run the build process by entering 'pygame2exe.py' or 
# 'python pygame2exe.py' in a console prompt. 
# 
# To build exe, python, pygame, and py2exe have to be installed. After 
# building exe none of this libraries are needed. 
#Please Note have a backup file in a different directory as if it crashes you 
#will loose it all!(I lost 6 months of work because I did not do this) 


try: 
    from distutils.core import setup 
    import py2exe, pygame 
    from modulefinder import Module 
    import glob, fnmatch 
    import sys, os, shutil 
    import operator 
except ImportError, message: 
    raise SystemExit, "Unable to load module. %s" % message 

#hack which fixes the pygame mixer and pygame font 
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it 
def isSystemDLL(pathname): 
    # checks if the freetype and ogg dll files are being included 
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit. 
      return 0 
    return origIsSystemDLL(pathname) # return the orginal function 
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one 

class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font 
    def copy_extensions(self, extensions): 
     #Get pygame default font 
     pygamedir = os.path.split(pygame.base.__file__)[0] 
     pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) 

     #Add font to list of extension to be copied 
     extensions.append(Module("pygame.font", pygame_default_font)) 
     py2exe.build_exe.py2exe.copy_extensions(self, extensions) 

class BuildExe: 
    def __init__(self): 
     #Name of starting .py 
     self.script = "Hello.py" 

     #Name of program 
     self.project_name = "Hello.py" 

     #Project url 
     self.project_url = "about:none" 

     #Version of program 
     self.project_version = "0.0" 

     #License of the program 
     self.license = "MyApps License" 

     #Auhor of program 
     self.author_name = "Me" 
     self.author_email = "[email protected]" 
     self.copyright = "Copyright (c) 2009 Me." 

     #Description 
     self.project_description = "MyApps Description" 

     #Icon file (None will use pygame default icon) 
     self.icon_file = None 

     #Extra files/dirs copied to game 
     self.extra_datas = [] 

     #Extra/excludes python modules 
     self.extra_modules = [sys,pygame] 
     self.exclude_modules = [] 

     #DLL Excludes 
     self.exclude_dll = [''] 
     #python scripts (strings) to be included, seperated by a comma 
     self.extra_scripts = [] 

     #Zip file name (None will bundle files in exe instead of zip file) 
     self.zipfile_name = None 

     #Dist directory 
     self.dist_dir ='Hellodir' 

    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial 
    ## Originally borrowed from wxPython's setup and config files 
    def opj(self, *args): 
     path = os.path.join(*args) 
     return os.path.normpath(path) 

    def find_data_files(self, srcdir, *wildcards, **kw): 
     # get a list of all files under the srcdir matching wildcards, 
     # returned in a format to be used for install_data 
     def walk_helper(arg, dirname, files): 
      if '.svn' in dirname: 
       return 
      names = [] 
      lst, wildcards = arg 
      for wc in wildcards: 
       wc_name = self.opj(dirname, wc) 
       for f in files: 
        filename = self.opj(dirname, f) 

        if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename): 
         names.append(filename) 
      if names: 
       lst.append((dirname, names)) 

     file_list = [] 
     recursive = kw.get('recursive', True) 
     if recursive: 
      os.path.walk(srcdir, walk_helper, (file_list, wildcards)) 
     else: 
      walk_helper((file_list, wildcards), 
         srcdir, 
         [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))]) 
     return file_list 

    def run(self): 
     if os.path.isdir(self.dist_dir): #Erase previous destination dir 
      shutil.rmtree(self.dist_dir) 

     #Use the default pygame icon, if none given 
     if self.icon_file == None: 
      path = os.path.split(pygame.__file__)[0] 
      self.icon_file = os.path.join(path, 'pygame.ico') 

     #List all data files to add 
     extra_datas = [] 
     for data in self.extra_datas: 
      if os.path.isdir(data): 
       extra_datas.extend(self.find_data_files(data, '*')) 
      else: 
       extra_datas.append(('.', [data])) 

     setup(
      cmdclass = {'py2exe': pygame2exe}, 
      version = self.project_version, 
      description = self.project_description, 
      name = self.project_name, 
      url = self.project_url, 
      author = self.author_name, 
      author_email = self.author_email, 
      license = self.license, 

      # targets to build 
      windows = [{ 
       'script': self.script, 
       'icon_resources': [(0, self.icon_file)], 
       'copyright': self.copyright 
      }], 
      options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \ 
            'excludes': self.exclude_modules, 'packages': self.extra_modules, \ 
            'dll_excludes': self.exclude_dll, 
            'includes': self.extra_scripts} }, 
      zipfile = self.zipfile_name, 
      data_files = extra_datas, 
      dist_dir = self.dist_dir 
      ) 

     if os.path.isdir('build'): #Clean up build dir 
      shutil.rmtree('build') 

if __name__ == '__main__': 
    if operator.lt(len(sys.argv), 2): 
     sys.argv.append('py2exe') 
    BuildExe().run() #Run generation 
    raw_input("Press any key to continue") #Pause to let user see that things ends 

와 나의 코드 pygame2exe를 더 잘 사용하여 더 복잡한 프로그램에서 사용할 수있는 방법을 찾아보십시오.

+0

도움이 필요하면 코드를 보여줘야합니다. –

+0

코드 – Chachmu

+0

을 추가 할 수 있습니다. http://www.pyinstaller.org/ –

답변

1

BuildExe에서 파이 게임 모듈을 사용하도록 지정하지 않아도됩니다. 초기화 기능.

+0

방금 ​​그것이 원인 일 수 있는지 궁금해지기 시작했습니다. 확인해 주셔서 감사합니다! – Chachmu