다음은 RestNet-18의 Pytorch 구현입니다. https://github.com/pytorch/vision/blob/master/torchvision/models/resnet.py 다음은 ResNet-18의 구조입니다. 누구나 왜이 네트워크에 18 개의 레이어가 있는지 알 수 있습니까?ResNet-18의 레이어 양을 알려면 어떻게해야합니까?
당신의 출력에서 ResNet (
(conv1): Conv2d(3, 64, kernel_size=(7, 7), stride=(2, 2), padding=(3, 3), bias=False)
(bn1): BatchNorm2d(64, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(maxpool): MaxPool2d (size=(3, 3), stride=(2, 2), padding=(1, 1), dilation=(1, 1))
(layer1): Sequential (
(0): BasicBlock (
(conv1): Conv2d(64, 64, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(64, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(64, 64, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(64, eps=1e-05, momentum=0.1, affine=True)
)
(1): BasicBlock (
(conv1): Conv2d(64, 64, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(64, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(64, 64, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(64, eps=1e-05, momentum=0.1, affine=True)
)
)
(layer2): Sequential (
(0): BasicBlock (
(conv1): Conv2d(64, 128, kernel_size=(3, 3), stride=(2, 2), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(128, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(128, 128, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(128, eps=1e-05, momentum=0.1, affine=True)
(downsample): Sequential (
(0): Conv2d(64, 128, kernel_size=(1, 1), stride=(2, 2), bias=False)
(1): BatchNorm2d(128, eps=1e-05, momentum=0.1, affine=True)
)
)
(1): BasicBlock (
(conv1): Conv2d(128, 128, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(128, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(128, 128, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(128, eps=1e-05, momentum=0.1, affine=True)
)
)
(layer3): Sequential (
(0): BasicBlock (
(conv1): Conv2d(128, 256, kernel_size=(3, 3), stride=(2, 2), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(256, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(256, 256, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(256, eps=1e-05, momentum=0.1, affine=True)
(downsample): Sequential (
(0): Conv2d(128, 256, kernel_size=(1, 1), stride=(2, 2), bias=False)
(1): BatchNorm2d(256, eps=1e-05, momentum=0.1, affine=True)
)
)
(1): BasicBlock (
(conv1): Conv2d(256, 256, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(256, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(256, 256, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(256, eps=1e-05, momentum=0.1, affine=True)
)
)
(layer4): Sequential (
(0): BasicBlock (
(conv1): Conv2d(256, 512, kernel_size=(3, 3), stride=(2, 2), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(512, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(512, 512, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(512, eps=1e-05, momentum=0.1, affine=True)
(downsample): Sequential (
(0): Conv2d(256, 512, kernel_size=(1, 1), stride=(2, 2), bias=False)
(1): BatchNorm2d(512, eps=1e-05, momentum=0.1, affine=True)
)
)
(1): BasicBlock (
(conv1): Conv2d(512, 512, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn1): BatchNorm2d(512, eps=1e-05, momentum=0.1, affine=True)
(relu): ReLU (inplace)
(conv2): Conv2d(512, 512, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1), bias=False)
(bn2): BatchNorm2d(512, eps=1e-05, momentum=0.1, affine=True)
)
)
(avgpool): AvgPool2d (
)
(fc): Linear (512 -> 1000)
)
실험을 통해 18 층으로 설계되었으므로 "왜"우리는 말할 수 없습니다. –
감사합니다.하지만 CNN처럼 코드를 통해 레이어를 세는 방법이 있어야합니다. 우리는'__init __()'을 통해 레이어 수를 계산할 수 있지만 ResNet-18에는'layer1 ~ 4'가 있으며, 각 레이어는'_make_layer()'는 위의 출력과 마찬가지로 54 개의 레이어가 있습니다. – mcgG
내가 원하는 것은 각 레이어의 그라디언트를 기록하는 것이므로 그물에 얼마나 많은 레이어가 있는지 알아야합니다. – mcgG