2
정사각형 카메라로 ViewPort3D를 사용하는 경우 아래의 두 번째 링크에서 볼 수 있듯이 3D 모델이 클리핑됩니다. 보기가 원근 카메라를 기반으로하고, 정사각형 카메라를 사용하더라도 그 뒤에 무엇이 보이지 않는 것과 같습니다.정사각형 카메라 클리핑이있는 Viewport3D
Perspective view & Orthographic view
는이 문제를 해결하는 방법에 대한 아이디어를
Used code to generate pictures above (toggling Orthographic to True/False)
<Window x:Class="HelixToolkitTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:helix="http://helix-toolkit.org/wpf"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<GeometryModel3D x:Key="GeometryModel">
<GeometryModel3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
<LinearGradientBrush.GradientStops>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Red" Offset="0.25" />
<GradientStop Color="Blue" Offset="0.75" />
<GradientStop Color="LimeGreen" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<ScaleTransform3D ScaleX="50" ScaleY="1" ScaleZ="1"/>
</GeometryModel3D.Transform>
</GeometryModel3D>
<DirectionalLight x:Key="DirectionalLight" Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
</Window.Resources>
<UniformGrid Columns="3">
<GroupBox Header="Perspective camera">
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="Infinity" NearPlaneDistance="0.1" LookDirection="12.064,-1.167,-0.831" UpDirection="-0.73,0.071,0.679"
Position="-12.064,1.167,0.831"/>
</Viewport3D.Camera>
<ModelVisual3D Content="{StaticResource DirectionalLight}"/>
<ModelVisual3D Content="{StaticResource GeometryModel}"/>
</Viewport3D>
</GroupBox>
<GroupBox Header="Orthographic camera">
<Viewport3D>
<Viewport3D.Camera>
<OrthographicCamera FarPlaneDistance="Infinity" NearPlaneDistance="0.1" LookDirection="12.064,-1.167,-0.831" UpDirection="-0.73,0.071,0.679"
Position="-12.064,1.167,0.831" Width="9.313"/>
</Viewport3D.Camera>
<ModelVisual3D Content="{StaticResource DirectionalLight}"/>
<ModelVisual3D Content="{StaticResource GeometryModel}"/>
</Viewport3D>
</GroupBox>
위의 그림을 생성하는 코드를 사용?
감사합니다,
편집 : 나는이 같은 문제가 있었다
<Window x:Class="HelixToolkitTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:helix="http://helix-toolkit.org/wpf"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<GeometryModel3D x:Key="GeometryModel">
<GeometryModel3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
<LinearGradientBrush.GradientStops>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Red" Offset="0.25" />
<GradientStop Color="Blue" Offset="0.75" />
<GradientStop Color="LimeGreen" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<ScaleTransform3D ScaleX="50" ScaleY="1" ScaleZ="1"/>
</GeometryModel3D.Transform>
</GeometryModel3D>
<DirectionalLight x:Key="DirectionalLight" Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
</Window.Resources>
<UniformGrid Columns="3">
<GroupBox Header="Perspective camera">
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="Infinity" NearPlaneDistance="0.1" LookDirection="12.064,-1.167,-0.831" UpDirection="-0.73,0.071,0.679"
Position="-12.064,1.167,0.831"/>
</Viewport3D.Camera>
<ModelVisual3D Content="{StaticResource DirectionalLight}"/>
<ModelVisual3D Content="{StaticResource GeometryModel}"/>
</Viewport3D>
</GroupBox>
<GroupBox Header="Orthographic camera">
<Viewport3D>
<Viewport3D.Camera>
<OrthographicCamera FarPlaneDistance="Infinity" NearPlaneDistance="-Infinity" LookDirection="12.064,-1.167,-0.831" UpDirection="-0.73,0.071,0.679"
Position="-12.064,1.167,0.831" Width="9.313"/>
</Viewport3D.Camera>
<ModelVisual3D Content="{StaticResource DirectionalLight}"/>
<ModelVisual3D Content="{StaticResource GeometryModel}"/>
</Viewport3D>
</GroupBox>
무엇을 기대합니까? 코드와 동작에 어떤 문제가 있는지 알 수 없습니다. 하나의 GeometryModel3D를 사용하면 두 카메라 유형이 모두 만들어집니다. – AgentFire
아래 그림과 같이 전체 모델 (노란색 부분)을 볼 것으로 예상했습니다. [전망보기 및 직교보기] (http://i.stack.imgur.com/fslLG.png). 하지만 괜찮습니다. 해결책을 찾았습니다 (위의 편집 된 질문 참조). – Loris
그런 다음 카메라를 멀리 옮깁니다. – AgentFire