@Bugzilla 버그가 열렸습니다. 그것은 회귀 것으로 보인다.
예 : http://codepen.io/anon/pen/XJMQwV
<!DOCTYPE html>
<html lang="en">
<head>
<title> </title>
<style>
body {
background-color: #000;
color: #000;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="https://ajax.googleapis.com/ajax/libs/threejs/r69/three.min.js"></script>
<script>
var renderer, camera, renderTarget;
var scene, element;
var ambient;
function createPIP(){
}
function init(){
pip = document.createElement('div');
pip.id = "divPIP";
pip.style.width = 512;
pip.style.height = 512;
pip.style.position = 'absolute';
pip.style.backgroundColor = 'black';
pip.style.borderRadius = "5px";
pip.style.border = '2px solid white';
pip.style.padding = "0px 20px";
pip.style.left = "50px";
pip.style.top = "25px";
document.body.appendChild(pip);
pip2 = document.createElement('div');
pip2.id = "divpip2";
pip2.style.width = 512;
pip2.style.height = 512;
pip2.style.position = 'absolute';
pip2.style.backgroundColor = 'black';
pip2.style.borderRadius = "5px";
pip2.style.border = '2px solid white';
pip2.style.padding = "0px 20px";
pip2.style.left = "650px";
pip2.style.top = "25px";
document.body.appendChild(pip2);
canvaspip2 = document.createElement('canvas');
canvaspip2.width = 512;
canvaspip2.height = 512;
canvaspip2.id = "canvaspip2";
pip2.appendChild(canvaspip2);
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(512, 512);
pip.appendChild(renderer.domElement);
renderTarget = new THREE.WebGLRenderTarget(512, 512);
var ambient = new THREE.AmbientLight(0xffffff);
scene.add(ambient);
camera = new THREE.OrthographicCamera(-256, 256, 256, -256, 1, 1e6);
scene.add(camera);
camera.position.set(0, 0, 500);
cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), new THREE.MeshNormalMaterial());
scene.add(cube);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
var ctx = renderer.getContext("experimental-webgl",{preserveDrawingBuffer: true}) || renderer.getContext("webgl",{preserveDrawingBuffer: true});
renderer.render(scene, camera, renderTarget);
var arr = new Uint8Array(4 * 512 * 512);
ctx.readPixels(0, 0, 512, 512, ctx.RGBA, ctx.UNSIGNED_BYTE, arr);
var c=document.getElementById("canvaspip2");
var ctx=c.getContext("2d");
var ImgData = ctx.createImageData(512, 512);
ImgData.data.set(arr, 0, arr.length);
var c=document.getElementById("canvaspip2");
var ctx=c.getContext("2d");
ctx.putImageData(ImgData,0,0);
renderer.autoClear = false;
renderer.clear();
renderer.render(scene, camera);
}
window.onload = function() {
init();
animate();
}
</script>
</body>
</html>
당신이 jsfiddle 또는 당신이 당신에게 문제의 원인이되는 코드에 링크 할 수있는 비슷한 있나요? JS 콘솔의 메시지를 – Anton
과 함께 도울 수 있습니까? – gman